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  • GTA i5 Testing Mystery: Better CPU = More Stuttering
    Last edited by AKK_K; 3 Feb 2017, 09:20:53.

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    • Tom Clancy's Ghost Recon Wildlands BETA GTX 1060 - RX 480 - GTX 970 | 1080p | BENCHMARK COMPARISON

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      • Originally posted by AKK_K View Post
        Tom Clancy's Ghost Recon Wildlands BETA GTX 1060 - RX 480 - GTX 970 | 1080p | BENCHMARK COMPARISON
        DX11 BETA ตอนนี้เสร็จ1060 รอของจริงออกอาจไม่ต่างกันตามในคลิป
        ป.ล. กราฟฟิค VERY HIGHสีสันของ1060 ทำไมดูทึมๆ พอปรับHIGH RX480 ดูทึมๆ และMEDIUM 1060 สีก็ทึมๆอีก จะว่าเป็นที่ตั้งกล้องก็ไม่น่าใช่ เพราะGTX970 ไม่เป็น จะว่าดูผ่านมือถือบนiPhone 6s Plus ก็ไม่น่าใช่
        Last edited by MooNoiOCZ; 4 Feb 2017, 11:58:08.

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        • Windows10 Game Mode Off(Left)/On(Right):RiseOfTheTombRaider1080p High Preset I5 4590+GTX 960 2GB

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          • Win10 Creators Test:GTX 960 2GB Perform Watch Dogs 2 1080p Full Play

            Remote The Smart Car

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            • Performance update
              AMD RX 480 vs. Nvidia GTX 1060: DX11 DX12
              8 jan 2017

              DX11 NVIDIA นำ ห่ า ง AMD


              DX12 NVIDIA VS AMD ผลัดกันแพ้ชนะ ถือว่าพอๆกัน
              Last edited by AKK_K; 8 Feb 2017, 09:59:54.

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              • Intel?s 8th Generation Core i7-8000 Series Processors To Feature Performance Greater Than 15% Over 7th Gen CPUs ? Launching in 2H of 2017
                Intel has revealed that their upcoming 8th generation, Core i7-8000 series processors would be more than 15% faster than the 7th gen family.

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                • UK and US prices for AMD R7 Ryzen processors spotted

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                  • I5 nonk freeze

                    บริการ ฝากรูป อัพโหลดรูป ได้สูงสุดถึง 10 MB ต่อไฟล์รูป พร้อมอัลบั้มรูปส่วนตัว ไม่จำกัดจำนวน ไม่มีหมดอายุ ตลอดอายุการใช้งาน ฟรี!


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                    • Watch Dogs2 1.11 Update

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                      PC-Specific Updates

                      - [Video Options] SMAA T2x ? This patch adds new Post-Process Anti-Aliasing mode ? SMAA T2x, improved version of SMAA with a temporal component. As SMAA T2x uses temporal techniques, it doesn?t work with Temporal Filtering turned on.

                      - [Video Options] Dynamic Particles ? This patch adds a new video option that allows you to turn off dynamic particles, like leaves and effects of bullet hits.

                      - [Controls Options] Camera auto-centering ? This patch adds two new mouse & keyboard options that allow you to turn off camera auto-centering while driving and sprinting. Some default bindings were changed: [F9] and [F10] are now used for Mock and Laugh emotes. Song Sneak action is now assigned on [Backspace], and Tutorial action is assigned on [Home].

                      - Fixed various minor issues with flickering, multi-monitor modes, UI, text and gamepad controls.

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                      • ดู rx 470 4gb vs gtx 1060 3gb 2 อาทิตย์ที่แล้ว DX 11

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                        • เมื่อวาน ลง HR Texture Fallout 4
                          ลงเสร็จแล้วก็แยกไม่ออกว่ามันดีกว่าเดิมตรงไหน
                          มันไม่กิน VRAM เท่าไร (2GB+Virtual 0.5GB) แต่ไปกิน RAM แทน
                          จนเข้าใจผิดว่ามันยังไม่เป็น HR Texture
                          เห็นคนบ่นกันว่าดูไม่ค่อยออก

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                          • I5 freeze

                            CPU Context switch (Task switch)

                            The process of a Context Switch
                            In computing, a context switch is the process of storing and restoring the state
                            (more specifically, the execution context) of a process or thread so that execution can be resumed from the same point at a later time.
                            This enables multiple processes to share a single CPU and is an essential feature of a multitasking operating system.
                            The precise meaning of "context switch" varies significantly in usage, most often to mean "thread switch or process switch" or "process switch only",
                            [1] either of which may be referred to as a "task switch".
                            More finely, one can distinguish thread switch (switching between two threads within a given process),
                            process switch (switching between two processes),
                            mode switch (domain crossing: switching between user mode and kernel mode within a given thread),
                            register switch, a stack frame switch, and address space switch (memory map switch: changing virtual memory to physical memory map).
                            The computational cost of context switches varies significantly depending on what precisely it entails,
                            from little more than a subroutine call for light-weight user processes, to very expensive,
                            though typically much less than that of saving or restoring a process image.
                            Last edited by AKK_K; 13 Feb 2017, 09:41:32.

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                            • Hyper-threading

                              Hyper-threading works by duplicating certain sections of the processor
                              those that store the architectural state but not duplicating the main execution resources.
                              This allows a hyper-threading processor to appear as the usual "physical" processor and an extra "logical" processor to the host operating system
                              (HTT-unaware operating systems see two "physical" processors), allowing the operating system to schedule two threads or processes simultaneously and appropriately.
                              When execution resources would not be used by the current task in a processor without hyper-threading,
                              and especially when the processor is stalled, a hyper-threading equipped processor can use those execution resources to execute another scheduled task.
                              (The processor may stall due to a cache miss, branch misprediction, or data dependency.)



                              The architectural state is the part of the CPU which holds the state of a process, this includes:
                              Control registers
                              Instruction Flag Registers (such as EFLAGS in x86)
                              Interrupt Mask Registers
                              Memory management unit Registers
                              Status registers
                              General purpose registers (such as AX,BX,CX,DX,etc. in x86)
                              Adder Registers
                              Address Registers
                              Counter Registers
                              Index Registers
                              Stack Registers
                              String Registers
                              This does not include actual computation units as an ALU for instance.
                              Last edited by AKK_K; 13 Feb 2017, 10:02:45.

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                              • Hyper-threading

                                Hyperthreaded cores have dual instruction pipelines, and this - along with a second set of registers -
                                is where you get the speed benefit for multithreaded workloads.
                                Switching between thread contexts does not throw out the pipeline or registers,
                                and the pipeline and registers for the other thread remains ready and "hot" so they can be switched to and used immediately.

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