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[Review]HIS Radeon HD 5970 CrossFire

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  • [Review]HIS Radeon HD 5970 CrossFire



    You will receive:

    * Graphics Card
    * HIS iClear Card
    * HIS Universal Screwdriver Tool
    * CrossFire Bridge
    * Driver CD + Documentation
    * DVI to HDMI adapter, DVI to Analog Adapter, Mini DisplayPort to DisplayPort Adapter
    * 2x PCI-E power cable
    * Dirt 2 Coupon (Steam required)

    Test System
    CPU: Intel Core i7 920 @ 3.8 GHz
    (Bloomfield, 8192 KB Cache)
    Motherboard: Gigabyte X58 Extreme
    Intel X58 & ICH10R
    Memory: 3x 2048 MB Mushkin Redline XP3-12800 DDR3
    @ 1520 MHz 8-7-7-16
    Harddisk: WD Raptor 740ADFD 74 GB
    Power Supply: BFG ES-800 800W
    Software: Windows Vista 32-bit SP2
    Drivers: NVIDIA: 186.18
    ATI: Catalyst 9.6
    HD 58xx: 8.663.1 Beta 5 (AMD recommended reviewer driver)
    Display: LG Flatron W3000H 30" 2560x1600

    * All video card results were obtained on this exact system with the exact same configuration.
    * All games were set to their highest quality setting

    Each benchmark was tested at the following settings and resolution:

    * 1024 x 768, No Anti-aliasing. This is a standard resolution without demanding display settings.
    * 1280 x 1024, 2x Anti-aliasing. Common resolution for most smaller flatscreens today (17" - 19"). A bit of eye candy turned on in the drivers.
    * 1680 x 1050, 4x Anti-aliasing. Most common widescreen resolution on larger displays (19" - 22"). Very good looking driver graphics settings.
    * 1920 x 1200, 4x Anti-aliasing. Typical widescreen resolution for large displays (22" - 26"). Very good looking driver graphics settings.
    * 2560 x 1600, 4x Anti-aliasing. Highest possible resolution for commonly available displays (30"). Very good looking driver graphics settings.

    We simulated the performance of the HD 5850 by taking our HD 5870, reducing the clock speeds and disabling two SIMDs, which results in exactly the same performance as HD 5850.





  • #2
    แรงมาก ๆ

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    • #3

      Call of Duty 4 is a first-person shooter that is built on the award winning Call of Duty Series. It is the first version to play in modern times. In a near-future conflict between the United States, Europe and Russia you get to play as a United States Marine and a British SAS operative. The engine is Infinity Ward's own creation and has true dynamic lighting, depth of field, dynamic shadows and HDR. Even though the game plot is scripted you will find yourself in intense battles, often working together with computer controlled team mates.



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      • #4

        Call of Juarez 2: Bound in Blood is a prequel to the first Call of Juarez game which was one of the first DX10 titles available on the market. This time the plot evolves around two brothers, before each mission you may pick one to play. Your choices affect the game play since both characters have different ways of handling situations and doing combat.
        Call of Juarez 2 uses Techland's Chrome Engine 4 which adds Edge Anti Aliasing as one of the first engines on the market. Edge Anti Aliasing looks similar to normal AA but comes with a considerably reduced performance drop. However, due to the deferred shading design of Edge AA, normal AA can't be used on top of it.



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        • #5
          แรงกว่า ของเรา 1เท่าตัวเลย อยากเอามา Test ซะแล้ว *0*

          Comment


          • #6

            The real-time strategy game Company of Heroes is set during World War II where you take two American companies through several fights all over France to liberate the country from German occupation. Company of Heroes is the first game to use Relic's next-generation engine "Essence Engine" which includes support for HDR lighting, Shader Model 3.0, normal mapping, dynamic lighting and shadows. You are able to zoom in from the tactical view of the battle field to see the individual units fighting. Often you catch yourself admiring the detailed animations of the soldiers while the fight around you is raging.



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            • #7
              Originally posted by Cal2Toon View Post
              แรงกว่า ของเรา 1เท่าตัวเลย อยากเอามา Test ซะแล้ว *0*
              หาซื้อยังไม่ได้เลยอยากได้เหมือนกันอิอิ

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              • #8

                After the tremendous success of Far Cry, the German game studio Crytek released their latest shooter Crysis in 2007. The game was by far the most hyped and anticipated game in 2007, the forums were full of "Can my system run Crysis?" threads because of the high hardware requirements of this game. Just like in Far Cry the plot evolves on a small island with a thick and richly detailed jungle world. A lot of attention has been given to small details like correct physics. For example when you fire on a tree trunk, it will shatter and the tree will fall over leaving a stump behind. Enemies in a car can be stopped by shooting the tire of the car. The game graphics are by far the best ever seen in a PC game so far, yet the game still runs well on most computers.



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                • #9

                  Warhammer 40,000: Dawn of War II by Relic Entertainment is an RTS game based on the Warhammer 40,000 universe. Unlike other Dawn of War titles there is no base-building element in the game, you simply command units on the battlefield. Due to the non-linear mission design, the choices which mission and objective you pick to pursue have considerable impact on game play and mission difficulty. A "hero" unit concept adds RPG elements to the game, allowing you to advance the unit in terms of levels and abilities. Dawn of War 2 uses the Essence Engine 2.0, version 1.0 was used in the Company of Heroes Series.



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                  • #10

                    The first-person shooter Enemy Territory: Quake Wars is set in the science-fiction universe of Quake and requires several classes to work together to achieve certain goals on a map. In the campaign mode you gain experience which you can use to buy upgrades for your class. The player gets to pick from five classes of either the Global Defense Force or the Strogg faction. As underlying game engine, the successful id Software Doom 3 engine has been licensed, but several features like MegaTextures have been added, giving the outdoor world a much more detailed appearance.



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                    • #11

                      Far Cry was released in early 2004 by the new development studio Crytek. It quickly became a massive success because it was one of the first titles to take you in a beautiful 3D outdoor world. Far Cry was one of the most demanding games at its time. Even with today's video cards you can still see big differences in frame rates, especially at the higher resolutions.



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                      • #12

                        Four years after the success of Far Cry, Ubisoft has published the sequel called Far Cry 2. While the first part was set on an island, Far Cry 2 takes you deep into Africa with game play that resembles Grand Theft Auto much more than the original Far Cry, which was a classical 3D shooter. Ubisoft engineered a completely new 3D engine called "Dunia" which offers a large amount of popular features like DirectX 9 and DirectX 10 support, destructible environments, physics and non-scripted AI while not being as much of a resource hog as Crytek's CryEngine.



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                        • #13

                          The first person shooter F.E.A.R, developed by Monolith Game Studios, was released in Fall 2005 and has a great 3D engine that uses a large number of shading and shadow effects to accurately model the game world. In addition to that it features a realistic physics engine that lets you interact with many objects in the game world. The game was voted game of the year by several publications.



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                          • #14

                            Tom Clancy's H.A.W.X. is one of the very few recent flight simulator games on the market. Being a console conversion it emphasizes "flight" more than "simulator". It is set in a near future in which private military companies have begun fighting conflicts for nations with their own military gear. You are playing an elite pilot who was recruited by such a private company. During the game you get to fly over 50 different aircrafts, ranging from the MIG 21 to the mighty F22 Raptor. One notable feature of its engine is the use of GeoEye satellite imagery for terrain generation which offers one of the most realistic incarnations of battlefield terrain available today.



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                            • #15

                              Prey is based on a highly modified 3D engine made by id Software. This first person shooter brought a completely new way of gaming to the genre. In many levels you find yourself walking upside down or on the walls. This adds a completely new aspect to the gaming experience in this genre.



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