Intel and Microsoft partner in new Variable Rate Shading on Icelake U Iris Plus based GPU
and DirectX 12 Ultra on Windows 10 May 2020 Update
Microsoft Game Stack
3K subscribers Variable Rate Shading is a new DirectX 12 API that lets developers increase image quality and improve framerates. VRS gives developers fine-grained control of a game’s shading rate, making it simple to selectively reduce unnecessary detail with minimal code changes. It’s a powerful, versatile tool that we believe is the next step to unlocking performance for amazing visuals on modern GPUs with native VRS support. Come see a deep dive on how the API works and hear from our partners who’ve already had success using it.
Learn about Microsoft Game Stack: https://www.aka.ms/gamestack
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