Ray tracing simulates light, shadowing and other effects to near-perfection, which is why every film and big-budget TV show dedicates massive computational resources to each VFX shot, ensuring graphics blend seamlessly with reality. For over a decade NVIDIA has been at the forefront of this field, developing and accelerated rendering techniques, and assisting film studios with visual effects on the biggest blockbusters.
Now, we?re ready to deliver a generational leap in image quality in games, with NVIDIA RTX Technology. Powered by film-quality algorithms and new GameWorks SDK modules, RTX will enable developers to ray trace ambient occlusion effects, area shadows and glossy reflections in their games and engines. In other words, developers can create realistic, film-quality, physically-accurate scenes with lighting, shadows and reflections that capture the scene around them and account for every variable, immersing you in rich, detailed worlds that feature a level of fidelity you could previously only dream of.
In the past we?ve demonstrated real-time ray tracing on many an occasion, but only in basic scenes, or at low framerates. Now, as the videos above show, NVIDIA RTX and the power of Volta-architecture GPUs make real-time ray tracing a reality in highly detailed videogame scenes at playable framerates. And through a collaboration with Microsoft, RTX will be fully supported in applications that utilize their new DirectX? Raytracing (DXR) API, and Volta-architecture GPUs, ensuring widespread support for the new features.
Ray tracing simulates light, shadowing and other effects to near-perfection, which is why every film and big-budget TV show dedicates massive computational resources to each VFX shot, ensuring graphics blend seamlessly with reality. For over a decade NVIDIA has been at the forefront of this field, developing and accelerated rendering techniques, and assisting film studios with visual effects on the biggest blockbusters.
Now, we?re ready to deliver a generational leap in image quality in games, with NVIDIA RTX Technology. Powered by film-quality algorithms and new GameWorks SDK modules, RTX will enable developers to ray trace ambient occlusion effects, area shadows and glossy reflections in their games and engines. In other words, developers can create realistic, film-quality, physically-accurate scenes with lighting, shadows and reflections that capture the scene around them and account for every variable, immersing you in rich, detailed worlds that feature a level of fidelity you could previously only dream of.
In the past we?ve demonstrated real-time ray tracing on many an occasion, but only in basic scenes, or at low framerates. Now, as the videos above show, NVIDIA RTX and the power of Volta-architecture GPUs make real-time ray tracing a reality in highly detailed videogame scenes at playable framerates. And through a collaboration with Microsoft, RTX will be fully supported in applications that utilize their new DirectX? Raytracing (DXR) API, and Volta-architecture GPUs, ensuring widespread support for the new features.
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