Asynchronous Compute Investigated in Fable Legends DX12 Benchmark, Async Compute Not Working on Maxwell

It?s important to keep in mind that the Fable Legends benchmark is a test using software that?s undeniably in the beta phase. It?s not representative of final performance, and due to the closed nature, it?s not even really indicative of how the actual game will play.
As we know, NVIDIA currently doesn?t support Asynchronous Compute fully, or at least the current driver implementation isn?t able to schedule these tasks correctly. Thus it?s been argued that GPU?s with async compute support could, or even should, have a larger advantage.
Read more: http://wccftech.com/asynchronous-com...#ixzz3nSybcn00

It?s important to keep in mind that the Fable Legends benchmark is a test using software that?s undeniably in the beta phase. It?s not representative of final performance, and due to the closed nature, it?s not even really indicative of how the actual game will play.
As we know, NVIDIA currently doesn?t support Asynchronous Compute fully, or at least the current driver implementation isn?t able to schedule these tasks correctly. Thus it?s been argued that GPU?s with async compute support could, or even should, have a larger advantage.
Read more: http://wccftech.com/asynchronous-com...#ixzz3nSybcn00


Comment