Rome 2 อัฟ patch10 แล้วเพิ่ม Additional Support for AMD Crossfire คนใช้ AMD ได้เฮ
Performance improvements
General performance improvements:
? Additional Support for AMD Crossfire multi-GPU configs.
? Further improvements to GPU performance and reduction in CPU-bottlenecks for all configs.
? Improved core Battle performance scenarios.
? Resolved CPU core-affinity threading issue.
? Implemented borderless window when running at desktop resolution in Windowed mode.
? There is no longer an upper limit on the graphics settings that a user can select in the frontend. Previously if the game determined that a user?s machine was low-end then it would not allow them to select high graphics settings. This limitation is now gone. Note that selecting high graphics settings on low-end machines will negatively affect performance.
? Improved consistency of reflections on shiny textures.
?Unlimited Video Memory? option improvements:
? Unlimited Video Memory is now selectable for all integrated GPUs running on 64-bit operating systems from Windows Vista onward. Integrated GPUs use system memory as video memory at all times, as they have no dedicated video memory of their own. This code change now allows our integrated GPU customers to use all of their system memory as video memory. When Unlimited Video Memory is enabled, discrete GPUs use system memory as an extension of their dedicated GPU video memory, when their dedicated video memory is not enough to run at their chosen graphics quality settings. Please be advised that in both cases, using system memory as GPU video memory can impact performance as it is generally not as fast as dedicated GPU video memory. Also, if system memory runs low (or out), the user?s hard drive will be paged, resulting in reduced framerates.
? For users running on an integrated GPU in 64-bit Windows (Vista onwards), with Unlimited Video Memory available but not selected, we have increased the amount of video memory that the game sees from 800MB to 1024MB.
? Fixed an issue causing Unlimited Video Memory to be unavailable for users with certain discrete video cards.
? Fixed an issue that was causing Unlimited Video Memory to become disabled on some multi-GPU configurations.
Battle performance improvements:
? Eliminated battle pathfinding performance spike which caused battles to stutter.
? Addressed a crash in siege battles which occurred on some maps after breaching walls with artillery.
? Addressed a crash in Egyptian Large City battle caused by the map data.
? Addressed a crash caused by squads within the same unit attempting to use different formations.
? Fixed a UI lock-up when opening the steam overlay during the introduction sequence at the start of an ambush battle (while defending).
Rome 2 อัฟ patch10 แล้วเพิ่ม Additional Support for AMD Crossfire คนใช้ AMD ได้เฮ
ส่วนค่าย Nvidia เกมไม่ซัพ SLI
.
Performance improvements
General performance improvements:
? Additional Support for AMD Crossfire multi-GPU configs.
? Further improvements to GPU performance and reduction in CPU-bottlenecks for all configs.
? Improved core Battle performance scenarios.
? Resolved CPU core-affinity threading issue.
? Implemented borderless window when running at desktop resolution in Windowed mode.
? There is no longer an upper limit on the graphics settings that a user can select in the frontend. Previously if the game determined that a user?s machine was low-end then it would not allow them to select high graphics settings. This limitation is now gone. Note that selecting high graphics settings on low-end machines will negatively affect performance.
? Improved consistency of reflections on shiny textures.
?Unlimited Video Memory? option improvements:
? Unlimited Video Memory is now selectable for all integrated GPUs running on 64-bit operating systems from Windows Vista onward. Integrated GPUs use system memory as video memory at all times, as they have no dedicated video memory of their own. This code change now allows our integrated GPU customers to use all of their system memory as video memory. When Unlimited Video Memory is enabled, discrete GPUs use system memory as an extension of their dedicated GPU video memory, when their dedicated video memory is not enough to run at their chosen graphics quality settings. Please be advised that in both cases, using system memory as GPU video memory can impact performance as it is generally not as fast as dedicated GPU video memory. Also, if system memory runs low (or out), the user?s hard drive will be paged, resulting in reduced framerates.
? For users running on an integrated GPU in 64-bit Windows (Vista onwards), with Unlimited Video Memory available but not selected, we have increased the amount of video memory that the game sees from 800MB to 1024MB.
? Fixed an issue causing Unlimited Video Memory to be unavailable for users with certain discrete video cards.
? Fixed an issue that was causing Unlimited Video Memory to become disabled on some multi-GPU configurations.
Battle performance improvements:
? Eliminated battle pathfinding performance spike which caused battles to stutter.
? Addressed a crash in siege battles which occurred on some maps after breaching walls with artillery.
? Addressed a crash in Egyptian Large City battle caused by the map data.
? Addressed a crash caused by squads within the same unit attempting to use different formations.
? Fixed a UI lock-up when opening the steam overlay during the introduction sequence at the start of an ambush battle (while defending).
Rome 2 อัฟ patch10 แล้วเพิ่ม Additional Support for AMD Crossfire คนใช้ AMD ได้เฮ
ส่วนค่าย Nvidia เกมไม่ซัพ SLI
.


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