# Graphics processing unit (GPU) and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and nVidia.
* 4 pixel pipelines with 2 texture units each
* 932 megapixels/second (233 MHz x 4 pipelines), 1,864 megatexels/second (932 MP x 2 texture units) (peak)
o 115 million vertices/second, 125 million particles/second (peak)
o Peak triangle performance: 29,125,000 32-pixel triangles/sec raw or w. 2 textures and lit.[citation needed]
+ 485,416 triangles per frame at 60fps[citation needed]
+ 970,833 triangles per frame at 30fps[citation needed]
* 4 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
* Bilinear, trilinear, and anisotropic texture filtering * Similar to the GeForce 3 and GeForce 4 PC GPUs.
xbox 360 ครับ
กับการ์ดจอGF 2600XT ภาพที่ได้ใกล้เคียงกันไหมอ่ะ ถามอีกหน่อย แฮ่ แฮ่
- ถามไม่เคลียร์
Xbox360 ใช้ ATi Xenos
ส่วนรายละเอียดทราบแค่เล็กน้อยครับ
90 nm chip with a clock speed of 500 MHz; the GPU proper, manufactured by TSMC and a 10 MB eDRAM daughter-die, manufactured by NEC. Thanks to the daughter die, the Xenos can do 4x FSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU
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