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AMD Radeon Adrenalin 2020 20.11.3 Ray Tracing Extensions DX12 / DXR

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  • AMD Radeon Adrenalin 2020 20.11.3 Ray Tracing Extensions DX12 / DXR



    AMD Radeon Adrenalin 2020 20.11.3

    Highlights




    Support For
    • Immortals: Fenyx Rising™
    • Vulkan® Ray Tracing Extensions

    Added Vulkan® Support
    • VK_KHR_fragment_shading_rate
      • This extension provides the ability to change the shading rate per fragment. This extension allows for multiple pixels to be shaded via a single fragment shader invocation as opposed to the normal rate of one invocation per pixel.
    • VK_KHR_acceleration_structure
      • This extension provides acceleration structures for representing geometry that is spatially sorted. Acceleration structures are the most common way for quickly identifying potential ray intersections by ray tracing techniques.
    • VK_KHR_ray_tracing_pipeline
      • This extension introduces ray tracing pipelines along with new shader domains and an indirection table to link shader groups with acceleration structures.
    • VK_KHR_ray_query
      • This extension introduces ray queries, which can be used by any shader type outside of the optional dedicated ray tracing pipeline to return traversal results to the calling shader.
    • VK_KHR_deferred_host_operations
      • This extension defines the infrastructure and usage patterns for deferrable commands, which allows dependent extensions to defer their own operations. The VK_KHR_deferred_host_operations extension itself does not specify any commands as deferrable.
    • VK_KHR_pipeline_library
      • This extension introduces pipeline libraries. A pipeline library is a new special pipeline type that defines a set of pipeline states. It cannot be bound, rather it can be linked into other pipelines.
    • VK_KHR_shader_terminate_invocation
      • This extension indicates support for the SPV_KHR_terminate_invocation SPIR-V extension. The SPIR-V extension introduces a new instruction OpTerminateInvocation that allows a shader invocation to immediately terminate, which provides the behavior required by the GLSL discard statement.
    Fixed Issues
    • Lower than expected performance may be experienced on Radeon™ RX 6000 series graphics products in Watchdogs:® Legion and Dirt™ 5.
    • Lower than expected performance may be experienced on Radeon™ RX 5000/500/400 series graphics products in Godfall™.
    • Godfall™ is not detected or listed in Radeon Software gaming tab.
    • Crysis™ Remastered may experience corruption on character models on Radeon™ RX 6800 Series graphics products.
    • Fixed some intermittent crashes found in Total War™ Saga: Troy and World of Warcraft®: Shadowlands.
    • World of Warcraft®: Shadowlands may fail to launch when DirectX®12 API is selected on Windows®7 system configurations.
    • Fixed some intermittent crashes found in Call of Duty®: Black Ops Cold War with DirectX® Raytracing enabled.
    • HDR on supported Windows 10 desktops might get disabled when DOOM® Eternal™ starts rendering in HDR mode.
    • Fixed issues found on Adobe™ Illustrator, Adobe™ Premier and FinalWire AIDA64.
    • Fixed corruption issues in Red Dead Redemption 2 in 1080p resolution on Radeon™ RX 6800 Series graphics products.
    Known Issues
    • Brightness flickering may intermittently occur in some games when Radeon™ FreeSync is enabled, and the game is set to use borderless fullscreen.
    • Metro Exodus™, Shadow of the Tomb Raider™, Battlefield™ V and Call of Duty®: Modern Warfare may experience intermittent application crashes with DirectX® Raytracing enabled.
    • Anisotropic Filtering in Radeon™ Software graphics settings is not taking effect in DirectX®9 applications on RDNA graphics products.
    • Some games may experience stuttering when set to borderless fullscreen and an extended display is connected running the Netflix™ windows store application on RDNA graphics products.
    • Radeon™ recording and streaming features may fail to enable on AMD Radeon™ HD 7800 series graphics products.
    • Modifying the HDMI Scaling slider may cause FPS to become locked to 30.
    • Performance Metrics Overlay and the Performance Tuning tab incorrectly report higher than expected idle clock speeds on Radeon™ RX 5700 series graphics products. Performance and power consumption are not impacted by this incorrect reporting.
    • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
    • Oculus Link users might experience crashes on Polaris and Vega series graphics products.
    • Flickering might be observed if the Radeon Software Overlay is invoked while Immortals: Fenyx Rising™ is running on an extended display.
    • Tom Clancy’s Rainbow Six® Siege might experience corruption in Hybrid Graphics scenarios when using the Vulkan API on an extended display.
    • Screen flickering might be observed when using MSI Afterburner.
    https://videocardz.com/driver/amd-ra...ZtlzAMCTToBf_Y
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