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  • ช่วยด้วยๆ

    คือว่า เพิ่งโหลดเกมส์มาจากเว็บบิต

    แต่พอลงแล้ว ตอนเล่นมันเป็นแบบเนี่ยอะครับ



    ใครพอรู้วิธีแก้บ้างอะครับ

    อันนี้ config นะครับ

    WINE REGISTRY Version 2
    ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

    ;;
    ;; MS-DOS drives configuration
    ;;
    ;; Each section has the following format:
    ;; [Drive X]
    ;; "Path"="xxx" (Unix path for drive root)
    ;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
    ;; "Label"="xxx" (drive label, at most 11 characters)
    ;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
    ;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
    ;; This is the FS Wine is supposed to emulate on a certain
    ;; directory structure.
    ;; Recommended:
    ;; - "win95" for ext2fs, VFAT and FAT32
    ;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
    ;; DON'T use "unix" unless you intend to port programs using Winelib !
    ;; "Device"="/dev/xx" (only if you want to allow raw device access)
    ;;
    [Drive C]
    "Path" = "@BUNDLEPATHRESOURCE@/transgaming/c_drive"
    "Type" = "hd"
    "Label" = "Dos Drive"
    "Filesystem" = "win95"

    [Drive D]
    "Path" = "${HOME}"
    "Type" = "hd"
    "Label" = "My Home"
    "Filesystem" = "win95"

    [Drive E]
    "Path" = "/tmp"
    "Type" = "hd"
    "Label" = "tmp"
    "Filesystem" = "win95"

    [Drive G]
    "Path" = "/"
    "Type" = "hd"
    "Label" = "root"
    "Filesystem" = "win95"

    [Drive P]
    "Path" = "@USERPREFS@/p_drive"
    "Type" = "hd"
    "Label" = "Dos Drive 2"
    "Filesystem" = "win95"

    [wine]
    "Windows" = "c:\\windows"
    "System" = "c:\\windows\\system32\\"
    "Temp" = "e:\\"
    "Path" = "c:\\windows\\;c:\\windows\\system32\\"
    "GraphicsDriver" = "sdldrv"
    ; Wine doesn't pass directory symlinks to Windows programs by default.
    ; Enabling this may crash some programs that do recursive lookups of a whole
    ; subdir tree in case of a symlink pointing back to itself.
    ;
    ; Note: The WINESHELLLINK Environment variable will override this setting.
    ; (which is set in the winex startup script)
    ;"ShowDirSymlinks" = "1"
    "ShellLinker" = "/usr/lib/transgaming_stilton_4.2test_25/winex/bin/wineshelllink"
    ;
    ; Browser to be used by winebrowserlink.
    ; Note: The WINEBROWSER Environment variable will override this setting.
    ;"Browser" = "/usr/bin/konqueror"
    ;
    ; Use the mozilla control as the IE control where available
    ;"MozillaControl" = "Y"

    # <wineconf>

    [DllDefaults]
    "DefaultLoadOrder" = "native, builtin, so"

    [DllOverrides]
    "commdlg" = "builtin, native"
    "comdlg32" = "builtin, native"
    "oleaut32" = "builtin, native"
    "ver" = "builtin, native"
    "version" = "builtin, native"
    "shell" = "builtin, native"
    "shell32" = "builtin, native"
    "shfolder" = "builtin, native"
    "shlwapi" = "builtin, native"
    "lzexpand" = "builtin, native"
    "lz32" = "builtin, native"
    "comctl32" = "builtin, native"
    "commctrl" = "builtin, native"
    "advapi32" = "builtin, native"
    "crtdll" = "builtin, native"
    "mpr" = "builtin, native"
    "winspool.drv" = "builtin, native"
    "d3d8" = "builtin, native"
    "d3d9" = "builtin, native"
    "d3drm" = "builtin, native"
    "ddraw" = "builtin, native"
    "dinput" = "builtin, native"
    "dinput8" = "builtin, native"
    "dmusic" = "builtin, native"
    "dsound" = "builtin, native"
    "opengl32" = "builtin, native"
    "msvcrt" = "native, builtin"
    "rpcrt4" = "native, builtin"
    "msvideo" = "builtin, native"
    "msvfw32" = "builtin, native"
    "mcicda.drv" = "builtin, native"
    "mciseq.drv" = "builtin, native"
    "mciwave.drv" = "builtin, native"
    "mciavi.drv" = "native, builtin"
    "mcianim.drv" = "native, builtin"
    "msacm.drv" = "builtin, native"
    "msacm" = "builtin, native"
    "msacm32" = "builtin, native"
    "midimap.drv" = "builtin, native"
    "psapi" = "builtin, native"
    "wininet" = "builtin, native"
    "dbghelp" = "native, builtin"

    [Version]
    ; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
    "Windows" = "winxp"
    ; DOS version to imitate
    ;"DOS" = "6.22"

    [sdldrv]
    "DefaultScreenWidth" = "1024"
    "DefaultScreenHeight" = "768"
    "ScreenDepth" = "32"
    "Enable3D" = "1"
    "FullScreen" = "0"
    "ShowFPS" = "0"
    "DisplaySettingsDialog" = "0"

    [x11drv]
    ; Number of colors to allocate from the system palette
    "AllocSystemColors" = "100"
    ; Number of colors to copy from the default palette
    "CopyDefaultColors" = "0"
    ; Use a private color map
    "PrivateColorMap" = "N"
    ; Favor correctness over speed in some graphics operations
    "PerfectGraphics" = "N"
    ; Color depth to use on multi-depth screens
    ;;"ScreenDepth" = "16"
    ; Name of X11 display to use
    ;;"Display" = ":0.0"
    ; Allow the window manager to manage created windows
    "Managed" = "Y"
    ; Use a desktop window of the given size
    "Desktop" = "1024x768"
    ; Use XFree86 DGA extension if present
    ; (make sure /dev/mem is accessible by you !)
    "UseDGA" = "N"
    ; Use XShm extension if present
    "UseXShm" = "Y"
    ; Enable DirectX mouse grab
    "DXGrab" = "N"
    ; Use XVidMode extension if present
    "UseXVidMode" = "Y"
    ; Use XRandR extension if present
    "UseXRandR" = "N"
    ; Create the desktop window with a double-buffered visual
    ; (useful to play OpenGL games)
    "DesktopDoubleBuffered" = "Y"
    ; Code page used for captions in managed mode
    ; 0 means default ANSI code page (CP_ACP == 0)
    "TextCP" = "0"
    ; Use this if you have more than one port for video on your setup
    ; (Wine uses for now the first 'input image' it finds).
    ;; "XVideoPort" = "43"
    ; Use this to make your X server execute all commands
    ; sequentially rather than buffering commands. Will make
    ; everything really SLOW but can be nice for debugging.
    ;; "Synchronous" = "Y"
    ; Enable the FPS count on the TransGaming HUD (also activates the HUD)
    "ShowFPS" = "N"
    ; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
    "ShowMem" = "N"
    ; How much Video RAM does your card have?
    "VideoRam" = "64"
    ; How much AGP memory should be used for vertex data (about 1/2 your AGP aperature size)
    "AGPVertexRam" = "64"
    ; Use NV_VAR (enabled by default)
    "NV_VAR" = "N"
    ; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
    "ARB_VBO" = "Y"

    [d3dgl]
    "AnisotropicTextureFiltering" = "Y"
    "VertexShaders" = "Y"
    ; type of vertex shaders to use (Hardware/Software/Auto)
    ; hardware will use whatever the opengl drivers make available
    ; software will use winex software emulation (will be slow!)
    ; (has not been implemented yet!)
    "VertexShaderMode" = "A"
    "PixelShaders" = "Y"
    ; Which version of pixel shaders to attempt to use, if available
    "PixelShadersLevel" = "2.0"
    "VertexShadersLevel" = "2.0"
    ; enable software vertex blend weight support (Yes/No/Auto)
    ; provide software blending fallback if hardware support not available
    ; (has not been implemented yet!)
    ;; "SoftwareVertexBlending" = "Auto"
    ; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
    ;; "MaxTextureStages" = "8"
    ; (dev-only) Identify polygons under the mouse cursor
    ;; "InterceptMode" = "N"
    ; (dev-only) apply fragment translation in vertex program (No/Tex/Auto/Pos)
    ;;"FragmentOffset" = "Auto"
    ; use the fixed function over vertex shader pipeline (Yes/No/Auto)
    "FixedProgram" = "Y"
    "GLSL" = "N"
    ; (dev-only) Provide non power of two texture support using rectangle textures (Yes/No/Auto)
    ;;"RectangleTextures" = "Auto"
    "FBO" = "Y"
    "FBOCache" = "Y"
    "FBOBackbuffer" = "Y"
    "DynamicVBO" = "Y"
    "IndexVBO" = "N"

    [opengl]
    ; Report a truncated list of OpenGL extensions to the application
    ;;"FixedGLExtensionBuffer" = "N"
    ; list of additions (+) or deletions (-) to the list of extensions
    ; reported when FixedGLExtensionBuffer is enabled. Note that extensions
    ; cannot be enabled if they are not supported by your video card/drivers
    ;;"GLExtensionBuffer" = "+GL_ARB_imaging,-GL_ARB_depth_texture"

    [dinput]
    ; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
    "DefaultDeadZone" = "1000"
    "AbsoluteMouseSensitivity" = "100"

    [joystick]
    ;; Configuration of the function of joystick axes
    ;; The joystick name and axis functions can be determined with jstest.
    ;; The available axis types are:
    ;; "none", "X", "Y", "Z", "RX", "RY", "RZ",
    ;; "slider", "hat", "POV", and "ball"
    ;; "hat" and "POV" are synonymous. Hats use two axes.

    "Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"

    [fonts]
    ;Read documentation/fonts before adding aliases
    "Resolution" = "96"
    "Default" = "-adobe-times-"
    ; Use new improved fonts (uses FreeType and XRender libraries) at user request.
    ; Defaults to "Y".
    "FreeType" = "Y"


    [FontPatterns]
    "Pattern0" = "-adobe-times*"
    "Pattern1" = "-adobe-helvetica*"
    "Pattern2" = "-adobe-courier*"
    "Pattern3" = "-misc-fixed*"

    [FontDirs]
    ;"0"="/path/to/extra/fonts"

    [FontAlias]
    ;; Add font aliases here. On the left put the name of the windows font family
    ;; that you want to fake, on the right put the a similar font family that you
    ;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
    ;; but may look better (if you choose them correctly).
    ;; Alias' may refer to other alias' that have been defined above them.
    ;; These alias' are the first that WineX loads.
    ;;
    ;; Serif Fonts
    ;"Times New Roman"="Times"
    "MS Serif"="Times New Roman"
    ;;
    ;; Sans Serif Fonts
    ;"Arial"="Helvetica"
    "Helv"="Arial"
    "MS Sans Serif"="Arial"
    "System"="Arial"
    "Tahoma"="Arial"
    ;;
    ;; Mono Space Fonts
    ;"Courier New"="Courier"
    ;"FixedSys"="Courier"

    [memory]
    ;; Attempt to make memory allocation more windows like.
    ;; Not for use with all applications. Best used in app default section.
    ; "MemoryLayoutOverride" = "0x10000000"



    [serialports]
    "Com1" = "/dev/ttyS0"
    "Com2" = "/dev/ttyS1"
    "Com3" = "/dev/ttyS2"
    "Com4" = "/dev/modem"

    [parallelports]
    "Lpt1" = "/dev/lp0"

    [spooler]
    "LPT1:" = "|lpr"
    "LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
    "LPT3:" = "/dev/lp3"

    [ports]
    ;"read" = "0x779,0x379,0x280-0x2a0"
    ; "write" = "0x779,0x379,0x280-0x2a0"

    [spy]
    "Exclude" = "WM_SIZE;WM_TIMER;"

    [registry]
    ;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
    ;Defaults are read all, write to Home
    ; Global registries (stored in /etc)
    "LoadGlobalRegistryFiles" = "n"
    ; Home registries (stored in ~user/.wine/)
    "LoadHomeRegistryFiles" = "Y"
    ; Load Windows registries from the Windows directory
    "LoadWindowsRegistryFiles" = "n"
    ; TRY to write all changes to home registries
    "WritetoHomeRegistryFiles" = "Y"
    ; Registry periodic save timeout in seconds
    ; "PeriodicSave" = "600"
    ; Save only modified keys
    "SaveOnlyUpdatedKeys" = "Y"

    [Tweak.Layout]
    ;; supported styles are 'Win31'(default), 'Win95', 'Win98'
    "WineLook" = "Win98"

    [Console]
    "Drivers" = "xterm"
    ;"Drivers" = "tty"
    "XtermProg" = "konsole"
    ;"InitialRows" = "25"
    ;"InitialColumns" = "80"
    ;"TerminalType" = "nxterm"

    [Clipboard]
    "ClearAllSelections" = "0"
    "PersistentSelection" = "1"

    ; List of all directories directly contain .AFM files
    [afmdirs]
    ;"1" = "/usr/share/ghostscript/fonts"
    ;"2" = "/usr/share/a2ps/afm"
    ;"3" = "/usr/share/enscript"
    ;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

    [Wineserver]
    "SHMWineserver" = "N"
    "Scheduler" = "N"

    [WinMM]
    "Drivers" = "winemacca.drv"
    "WaveMapper" = "msacm.drv"
    "MidiMapper" = "midimap.drv"

    [wineoss]
    "UseMMap" = "N"
    "FullDuplex" = "N"
    ;; Specify a mapping for what digital audio devices to use
    ;"dsp0" = "/dev/dsp0"
    ;"mixer0" = "/dev/mixer0"

    [winealsa]
    "UseMMap" = "Y"
    ;"pcm0" = "hw"
    ;"ctl0" = "hw"

  • #2
    ดันหน่อยนะครับ

    Comment


    • #3
      NFS ของแมคปะคับ

      แนะนำ ส่องกระจกเล่นครับ ^^

      Comment

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