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Battlefield 4 Thailand [Single-Mutilplayer]
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This is a sticky topic.
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http://battlelog.battlefield.com/bf4...30584718635/1/
ประเด็นเถียงกันเรื่อง GOL มัน overpowered เจอเม้นนี้ไปเงิบกันหมด If it was so terribly OP then why the **** is everyone but me running around with the SRR-61. 555+ ก็ตามนั้นถ้ามันโกงจริงทำไมทุกๆคนถึงใช้ srr61 กันหมดก็ srr61 ยิงได้ไกลกว่าความไวปากกระบอกปืนสูงกว่ายิงนัดต่อไปก็ไม่ได้ช้ามากจนน่าเกลียดไอ้ที่ต้องเนิฟคือ srr61 ตั้งหากละควรจะทำให้มันสลัดปลอกกระสุนนานกว่านี้
DLC ตัวสุดท้ายขอกระบอกนี้ทีนะ diceLast edited by [aom]club; 7 Jun 2014, 05:08:12.
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Initiative #2: Core Gameplay
แปะข่าวจาก CTE
==================================================================
Our second initiative on the CTE will be focusing on Core Gameplay. This means we will have a look
at some of the central pieces of the game and how the game is behaving with the netcode changes
and the difference in gameplay and second to second gunplay that it has created.
PHASE 1: DRAGON'S TEETH
First, we will be focusing on the fixes/improvements, new weapons and gadgets of the Dragon's Teeth release.
This first update includes the bulk of the content included in the expansion - and we want to stress test it
to see how well it performs in a live environment.
This means some of the changes you have gotten used to on the CTE will be missing for a week or
so while this is happening (Uniform aiming is one of these items for instance). After the initial testing
has concluded - we will put these features and improvements back in, and start the next phase.
INITIAL TEST PLAN
In this first phase we want to test the full extent of the game - is everything working the way it should?
We will be running servers with basegame maps, all unlocks enabled. This will give you access to
all weapons and the ballistic shield - but not the Dragon's Teeth maps/weapons at this time
(weapons will come soon!).
For focused shield-testing, we'll be running an infantry-only server running Operation Locker 24/7
- one of the map that the ballistic shield impacts the most.
INITIATIVE AREAS
Following the first phase's completion, we will be looking at improvements in these key areas
(in no particular order):
- Weapon tweaks/balance
- Weapon Supression tuning
- 3P Head-flinch dampening
- Visual recoil ADS tuning
- Vehicle tuning/balance
- Gamemode focus: Rush
- Continued tweaks to Obliteration Competitive
- HUD improvements & bug fixes
- Continued "Netcode" improvements
More information about each of these areas once phase one is over!
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^
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ฮ่าๆๆ นึกไกลเลยทีนี้ ไอ้ด่าน Locker อุโมงค์เข้า จุด C ใต้ดิน
ถือโล่ สัก 2 คน ที่เหลือ อยู่หลังโล่ห์ วิ่งกรูกันเข้าไปแล้วค่อยแตกแบบรังผึ้ง แล้วมั่วกันเอา
หนามยอกเอาหนามบ่ง AIRBURST ยิงลงข้างๆโล่ห์ มันจิ่ตายมั้ยฮึ? เพราะ AIRBURST มันอาศัยการตกกระจาย???
Comment
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Originally posted by IInJIIsJ View Postแปะข่าวจาก CTE
==================================================================
Our second initiative on the CTE will be focusing on Core Gameplay. This means we will have a look
at some of the central pieces of the game and how the game is behaving with the netcode changes
and the difference in gameplay and second to second gunplay that it has created.
PHASE 1: DRAGON'S TEETH
First, we will be focusing on the fixes/improvements, new weapons and gadgets of the Dragon's Teeth release.
This first update includes the bulk of the content included in the expansion - and we want to stress test it
to see how well it performs in a live environment.
This means some of the changes you have gotten used to on the CTE will be missing for a week or
so while this is happening (Uniform aiming is one of these items for instance). After the initial testing
has concluded - we will put these features and improvements back in, and start the next phase.
INITIAL TEST PLAN
In this first phase we want to test the full extent of the game - is everything working the way it should?
We will be running servers with basegame maps, all unlocks enabled. This will give you access to
all weapons and the ballistic shield - but not the Dragon's Teeth maps/weapons at this time
(weapons will come soon!).
For focused shield-testing, we'll be running an infantry-only server running Operation Locker 24/7
- one of the map that the ballistic shield impacts the most.
INITIATIVE AREAS
Following the first phase's completion, we will be looking at improvements in these key areas
(in no particular order):
- Weapon tweaks/balance
- Weapon Supression tuning
- 3P Head-flinch dampening
- Visual recoil ADS tuning
- Vehicle tuning/balance
- Gamemode focus: Rush
- Continued tweaks to Obliteration Competitive
- HUD improvements & bug fixes
- Continued "Netcode" improvements
More information about each of these areas once phase one is over!
Comment
Comment