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[[[คลิป]]] THE WITCHER 3: Wild Hunt [ตีความ เนื้อเรื่อง] ข้อมูลเสริมคับคั่ง XD

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  • Originally posted by remove00 View Post
    อัพ 1.07 ได้แล้วนะครับ ขนาด 2.2G ได้เวลาเริ่มเล่นรอบ 2 กันแว้ว
    รอบแรกผมยังไม่จบเลย - -"

    Comment


    • Originally posted by remove00 View Post
      อัพ 1.07 ได้แล้วนะครับ ขนาด 2.2G ได้เวลาเริ่มเล่นรอบ 2 กันแว้ว
      เหมือนจะเป็นอค่artbook ภาษาอื่นนะครับ ไม่ใช่ patch

      Comment


      • Originally posted by tazmako View Post
        เหมือนจะเป็นอค่artbook ภาษาอื่นนะครับ ไม่ใช่ patch
        ตอนแรกเห็นอัพตั้ง 2.2G นึกว่าแพทใหญ่ซะอีก สงสัยต้องทิ้งยาวๆรอ DLC ออกครบ TT

        Comment


        • MOD แจ่มๆก็ยังไม่ค่อยมีเลยเกมนี้ ผมฝากความหวังให้ขาโหดช่วยปั้นชุดปั้นทรงผมใหม่ๆให้หน่อยเถอะ -*-

          Comment


          • Originally posted by naja View Post
            now update 2.2GB แต่มันไม่ใช่ patch 1.07
            GOG อัพได้ยังครับ เมื่อวานเปิดเครื่องไม่เห็นมีอัพเดท

            Comment


            • Originally posted by hisokar View Post
              GOG อัพได้ยังครับ เมื่อวานเปิดเครื่องไม่เห็นมีอัพเดท
              ีี-อัพเดทอัตโนมัติ 2.2G นี้เป็นของสตีม
              -ของ GOG เท่าที่อ่านจะอยู่ส่วนของตัวเลือกลง [option file] คือจะโหลดมาก็ได้/ไม่โหลดก็ได้
              จริงๆ ที่โหลดนี่มันก็ไม่ได้เกี่ยวอะไรกับตัวเกมหลักเลย

              patch 1.07 ยังคงต้องรอต่อไป




              สตีมก็มีตั้งแต่แรก Day1 แล้วเหมือนกันครับ ทั้ง artbook, wallpaper, เพลงmp3-flac, และอื่นๆ อีกมากมาย
              ซึ่งดูจากวันที่ create folder ได้, แต่อัพเดทนี้น่าจะเพิ่ม+รองรับภาษาอื่นๆ เข้าไปด้วย
              V
              V
              Last edited by naja; 10 Jul 2015, 14:14:21.

              Comment


              • Gog มีก่อนแล้วครับ มีตั้งแต่เกมออกเลย

                ผมยังโหลดartbook , soundtrack มาเลย

                Comment


                • The Witcher 3 patch 1.07 change list revealed [Update]

                  Andy Chalk 2 hours ago

                  The Witcher 3 patch 1.07 change list revealed [Update]
                  Andy Chalk 2 hours ago

                  CD Projekt has announced that a "very large update" in the form of version 1.07 is coming soon to The Witcher 3: Wild Hunt. The patch will add a new movement response mode for Geralt, make a number of changes to the inventory system, and give Roach a bit of a tune-up.
                  A closer look at what's coming:
                  ? A new, alternative (optional) movement response mode for Geralt.
                  ? A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
                  ? Crafting and alchemy components no longer add to the overall inventory weight.
                  ? Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
                  ? Multiple sorting options are now available in the Inventory.
                  ? Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
                  ? Dozens of fixes for quest related issues, both major and minor.
                  ? A few performance enhancements, including the optimization of FX, scenes and general gameplay.
                  ? Various improvements to horse behavior.
                  CD Projekt didn't get into how the new "movement response mode" will actually work, but Marcin Momot explained that it's intended to address complaints about how Geralt handles in the game. "Some players have been reporting that Geralt's responsiveness was not up to their preferences so we are introducing a toggle to switch between two types of responsiveness," he wrote. "Once you play it, you'll be able to choose the one that fits you better." It's a selectable option, he added separately, so that players who prefer the old system (or are at least used to it) aren't forced to endure unnecessary changes.
                  The only downside to the patch is that the studio has been so focused on getting it finished on time that there won't be any free DLC this week. A detailed breakdown of what the 1.07 update will entail will be released later this week.
                  Update: CD Projekt Red has released the full changelog for 1.07, which they categorise as being "almost here". I?Phil?have hijacked Andy's post in order to add in the full goddamn thing. If you'd like to see it all not within eyeshot of Geralt in a bath, head over to the CDPR forum post.
                  ? Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
                  ? Fixes a rare issue where the player's horse would not fall to the ground properly.
                  ? Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
                  ? Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
                  ? Includes a variety of collision fixes.
                  ? Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
                  ? Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
                  ? Fixes an exploit whereby players could loot gold from a single chest more than once.
                  ? Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
                  ? Fixes an issue with target locking, which should now be more responsive.
                  ? Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
                  ? Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
                  ? Fixes an issue where damage from certain sources was incorrectly calculated.
                  ? Fixes an issue where the durability of alternative weapons did not drop as intended.
                  ? Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
                  ? Fixes an issue whereby meditation could be blocked by certain quests.
                  ? Fixes an issue where Stamina did not always regenerate properly.
                  ? Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
                  ? Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
                  ? Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
                  ? Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
                  ? Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
                  ? Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
                  ? Fixes a rare issue where players were unable to choose different Signs.
                  ? Fixes an issue where the player was sometimes unable to craft glyphs.
                  ? Fixes an issue where not all merchants would accept junk loot.
                  ? All crafting components and alchemy ingredients now weigh nothing.
                  ? Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
                  ? Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
                  ? Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
                  ? The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
                  ? Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
                  ? Includes a number of wording and spelling fixes in multiple localized versions.
                  ? Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
                  ? Improves performance in the swamps of the No Man's Land region.
                  ? Fixes an issue whereby the presence of fog could adversely affect game performance.
                  ? Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
                  ? Introduces a number of optimizations that improve overall performance throughout the game.
                  ? Improves overall game performance.
                  ? Fixes an issue where Keira's magic bubble could adversely affect performance.
                  ? Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
                  ? Adds a warning if the user runs out of disk space and wants to crate a new game save.
                  ? Fixes an issue whereby Colorblind mode was not properly saved.
                  ? Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
                  ? Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
                  ? Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
                  ? Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
                  ? Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
                  ? Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
                  Bloody hell, we're only half way through. Here's a picture of a koala to break up this endless hell of bullet points:

                  [Image source: David Jenkins]
                  ? Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
                  ? Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
                  ? Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
                  ? Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
                  ? Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
                  ? Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
                  ? Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
                  ? Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
                  ? Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
                  ? Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
                  ? Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
                  ? Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
                  ? Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
                  ? Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
                  ? Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
                  ? Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
                  ? Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
                  ? Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
                  ? Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
                  ? Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
                  ? Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
                  ? Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
                  ? Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
                  ? Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
                  ? The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
                  ? Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
                  ? Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
                  ? Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
                  ? Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
                  ? Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
                  ? Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
                  ? Fixes an issue with the Dirty Funds quest.
                  ? Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
                  ? Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
                  ? Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
                  ? Introduces a number of improvements to overall game stability.
                  ? Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
                  ? Adds a Books tab to the Inventory panel.
                  ? Introduces a number of additional loading screen hints.
                  ? Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
                  ? Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
                  ? Adds a feature whereby read and unread books are marked differently in the Inventory panel.
                  ? The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.

                  Witcher 3

                  CD Projekt has announced that a "very large update" in the form of version 1.07 is coming soon to The Witcher 3: Wild Hunt. The patch will add a new movement response mode for Geralt, make a number of changes to the inventory system, and give Roach a bit of a tune-up.

                  A closer look at what's coming:
                  ?A new, alternative (optional) movement response mode for Geralt.
                  ?A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
                  ?Crafting and alchemy components no longer add to the overall inventory weight.
                  ?Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
                  ?Multiple sorting options are now available in the Inventory.
                  ?Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
                  ?Dozens of fixes for quest related issues, both major and minor.
                  ?A few performance enhancements, including the optimization of FX, scenes and general gameplay.
                  ?Various improvements to horse behavior.

                  CD Projekt didn't get into how the new "movement response mode" will actually work, but Marcin Momot explained that it's intended to address complaints about how Geralt handles in the game. "Some players have been reporting that Geralt's responsiveness was not up to their preferences so we are introducing a toggle to switch between two types of responsiveness," he wrote. "Once you play it, you'll be able to choose the one that fits you better." It's a selectable option, he added separately, so that players who prefer the old system (or are at least used to it) aren't forced to endure unnecessary changes.

                  The only downside to the patch is that the studio has been so focused on getting it finished on time that there won't be any free DLC this week. A detailed breakdown of what the 1.07 update will entail will be released later this week.

                  Update: CD Projekt Red has released the full changelog for 1.07, which they categorise as being "almost here". I?Phil?have hijacked Andy's post in order to add in the full goddamn thing. If you'd like to see it all not within eyeshot of Geralt in a bath, head over to the CDPR forum post.
                  ?Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
                  ?Fixes a rare issue where the player's horse would not fall to the ground properly.
                  ?Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
                  ?Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
                  ?Includes a variety of collision fixes.
                  ?Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
                  ?Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
                  ?Fixes an exploit whereby players could loot gold from a single chest more than once.
                  ?Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
                  ?Fixes an issue with target locking, which should now be more responsive.
                  ?Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
                  ?Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
                  ?Fixes an issue where damage from certain sources was incorrectly calculated.
                  ?Fixes an issue where the durability of alternative weapons did not drop as intended.
                  ?Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
                  ?Fixes an issue whereby meditation could be blocked by certain quests.
                  ?Fixes an issue where Stamina did not always regenerate properly.
                  ?Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
                  ?Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
                  ?Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
                  ?Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
                  ?Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
                  ?Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
                  ?Fixes a rare issue where players were unable to choose different Signs.
                  ?Fixes an issue where the player was sometimes unable to craft glyphs.
                  ?Fixes an issue where not all merchants would accept junk loot.
                  ?All crafting components and alchemy ingredients now weigh nothing.
                  ?Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
                  ?Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
                  ?Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
                  ?The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
                  ?Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
                  ?Includes a number of wording and spelling fixes in multiple localized versions.
                  ?Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
                  ?Improves performance in the swamps of the No Man's Land region.
                  ?Fixes an issue whereby the presence of fog could adversely affect game performance.
                  ?Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
                  ?Introduces a number of optimizations that improve overall performance throughout the game.
                  ?Improves overall game performance.
                  ?Fixes an issue where Keira's magic bubble could adversely affect performance.
                  ?Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
                  ?Adds a warning if the user runs out of disk space and wants to crate a new game save.
                  ?Fixes an issue whereby Colorblind mode was not properly saved.
                  ?Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
                  ?Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
                  ?Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
                  ?Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
                  ?Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
                  ?Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.

                  Bloody hell, we're only half way through. Here's a picture of a koala to break up this endless hell of bullet points:

                  ?Koala

                  [Image source: David Jenkins]
                  ?Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
                  ?Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
                  ?Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
                  ?Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
                  ?Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
                  ?Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
                  ?Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
                  ?Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
                  ?Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
                  ?Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
                  ?Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
                  ?Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
                  ?Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
                  ?Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
                  ?Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
                  ?Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
                  ?Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
                  ?Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
                  ?Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
                  ?Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
                  ?Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
                  ?Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
                  ?Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
                  ?Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
                  ?The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
                  ?Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
                  ?Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
                  ?Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
                  ?Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
                  ?Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
                  ?Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
                  ?Fixes an issue with the Dirty Funds quest.
                  ?Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
                  ?Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
                  ?Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
                  ?Introduces a number of improvements to overall game stability.
                  ?Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
                  ?Adds a Books tab to the Inventory panel.
                  ?Introduces a number of additional loading screen hints.
                  ?Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
                  ?Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
                  ?Adds a feature whereby read and unread books are marked differently in the Inventory panel.
                  ?The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
                  ...........
                  อัพกันยาวเลยล่ะครัพพพพ
                  http://www.pcgamer.com/the-witcher-3...n-version-107/
                  Last edited by pisnu; 11 Jul 2015, 01:00:56.

                  Comment


                  • อ่านละลายตา

                    Comment


                    • The Witcher 3 Wild Hunt: Expansion จะมีขนาดพอๆ กันกับเกม The Witcher 2 นะพี่น้อง

                      ซึ่งใน ภาค 2 สตีมต้องการที่ HDD 25GB

                      Comment


                      • ไม่น่าหมายถึงขนาดเนื้อที่ของเกมนะครับ ฮาๆ

                        "The expansion packs will be whole new storylines with all elements you got in the main story: cutscenes, new characters, new items, new Gwent cards and many more," Tomaszkiewicz said. They will be quite long. The first expansion will be around 10 hours, and the second expansion will be around 20 hours. I think it's possible they will be bigger, because it's always like this?we plan some time of hours and it's twice or something like this?but I'm not promising anything right now.
                        "Even now, if you sum up these 10 and 20 hours and you compare it to The Witcher 2, it's almost the size of The Witcher 2. It will be cool. It will be new stories, and it will be emotional stories. I think that people will be happy."
                        Source : The Witcher 3 expansions "almost the size of The Witcher 2



                        ปล. CDR เป็น Dev ที่ขยันสุดๆ เลยไม่เคยเห็นค่ายไหนออก Patch เร็วและถี่แบบนี้มาก่อน

                        Comment


                        • อยาก ให้ ทีมแบท แมน ...... ขยัน ยังงี้ ......

                          ปล. เล่นยากสุด เล่นทรมาน ประมาณ 15 เวลแรก .... พอได้ยา enhance ขึ้น + อัพสกิล ..... ชีวิต ดี๊ดี ......

                          Comment


                          • The Witcher 3 Wild Hunt: Expansion เล่น 20 ชม. เค้าว่างั้น

                            Comment


                            • Originally posted by naja View Post
                              แก้ Witcher Senses ไม่ให้ซูมแล้วมัวๆ หลอนๆ
                              (Witcher Senses คือตอนคลิกขวาค้างไว้แล้วซูมหาข้อมูล ฉากมันจะหลอนๆ หน่อย)

                              - เข้าไปที่ Steam\steamapps\common\The Witcher 3\bin\config\base
                              - เปิดไฟล์ gameplay.ini (open with notepad)
                              - หาคำว่า MotionSicknessFocusMode=false แก้เป็น.. true
                              - กด save ... เปิดเกม
                              ยกมาจากหลายหน้าก่อนนี้ พึ่งเห็น เป็นสิ่งที่ต้องการมาก กดๆเปิดๆ WS มึนหัวมากๆ ขอบคุณที่สุด

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                              ลง MOD แล้ว ระบบแสงอย่างว้าวววววเลย ลดแสงอมเขียนออกไปหมดแล้วเพิ่มแสงโทนเย็นเข้ามา
                              ใครที่ลังเลยจะ MOD พวกภาพ ต้องลองดูนะครับ

                              ของผมใช้ CineFX มันมาใหม่ ก็คล้ายๆกับ E3FX อะไรนั้นแหละครับ

                              Last edited by Torror; 12 Jul 2015, 21:22:53.

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                              • สไลด์หนอน?






                                รอบแรกผมก็พยายามเก็บให้หมด แต่ยังไงก็พลาดมา 1 Fail จนได้ เช่น
                                1. เล่นเควสหลัก > ทำให้เควสรองที่จบไปแล้วขึ้น Fail ซะงั้น (ACT-2)
                                2. NPC ตามหมู่บ้านทั่วไป ขึ้น [!] แต่พอเข้าไปคุยกลับเป็นว่าไม่รับส่ง/คุยเรื่องเควส ซึ่งเจอหลายจุดด้วย
                                3. พวก Bandit ที่ขังนักโทษไว้ บางแห่งเข้าไปจัดการหมดแต่ไม่ดรอปกุญแจมาให้ ทำให้ NPC ติดอยู่ในกรงออกมาไม่ได้

                                รอ patch 1.07 ยาวเลย

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                                Last edited by naja; 13 Jul 2015, 20:50:29.

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