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----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loaded zone 'code_post_gfx'
DirectX reports 256 MB of video memory and 965 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Loaded zone 'ui'
Waiting for $init to finish. There may be assets missing from code_post_gfx.
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 3741 ms
--- Common Initialization Complete ---
Waited 133 ms for $init to finish.
Working directory: D:\Game\Call Of Duty 4\Call of Duty 4 - Modern Warfare
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ;
Save Message First Frame Shown: 11937
Loaded zone 'common'
------ Server Initialization ------
Server: hunted
----- R_Init -----
DirectX reports 256 MB of video memory and 957 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 15578
Unloaded fastfile ui
Loading fastfile hunted
Waited 5777 msec for asset 'maps/hunted.d3dbsp' of type 'col_map_sp'.
Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
Waited 641 msec for asset 'stinger' of type 'weapon'.
Waited 198 msec for asset 't72_turret' of type 'weapon'.
Waited 72 msec for asset 't72_turret2' of type 'weapon'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Waited 86 msec for asset 'emt_wood_creak_light_res' of type 'sound'.
-----------------------------------
Waited 4192 msec for asset 'explosions/small_vehicle_explosion' of type
'fx'.
Waited 56 msec for asset 'misc/car_headlight_truck_l' of type 'fx'.
Waited 56 msec for asset 'misc/car_taillight_truck_l' of type 'fx'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Loaded zone 'hunted'
CL_InitCGame: 7.24 seconds
Com_TouchMemory: 0 msec. Using sum: -636619952
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
WARNING: no alias prefix defined, using default
Load time: 16570 msec
------ Server Initialization ------
Server: ac130
----- R_Init -----
DirectX reports 256 MB of video memory and 870 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 46499
Unloaded fastfile hunted
Loading fastfile ac130
ERROR: Could not find zone 'D:\Game\Call Of Duty 4\Call of Duty 4 - Modern Warfare\zone\english\ac130.ff'
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