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RAGE Engine (Rockstar Advanced Game Engine)
As Seen In
Rockstar Presents Table Tennis, GTA IV + Episodes, Midnight Club: Los Angeles, Red Dead Redemption,

RAGE's strengths are many. Its ability to handle large streaming worlds, complex A.I. arrangements, weather effects, fast network code and a multitude of gameplay styles will be obvious to anyone who has played GTA IV. It's also incredibly welcoming of partner middleware. Euphoria from NaturalMotion, a dynamic animation engine, bonded with RAGE like they'd been split at birth (a feat LucasArts were unable to achieve with Star Wars: The Force Unleashed), as did the Bullet physics engine from Erwin Coumans. And it is still so young: accurate physics, ecosystem A.I. and improved draw distance are just some of the improvements we'll see in RAGE over the coming months
CryENGINE
As Seen In:
Far Cry, Crysis, Crysis Warhead, Crysis 2, Aion: Tower of Eternity

CryENGINE 3 is the first Xbox 360, PlayStation 3, MMO, DX9 and DX10 all-in-one game development solution that is next-gen ready – with scalable computation and graphics technologies." Unlike many of its competitors, this engine does not need additional support from niche third-party middleware and can handle its own physics, sound and animations, as well as produce the outstanding visuals for which Crytek's games are famed. If Crytek's own games weren't reason enough to include the CryENGINE on this list, then the fact that the developer is doing all it can to push CryENGINE 3 as a middleware solution for other developers is great news for gamers
Naughty Dog Game Engine
As Seen in:
Uncharted: Drake's Fortune, Uncharted 2: Among Thieves

The Naughty Dog engine – named after the developer behind not only Uncharted, but also the Jak & Daxter series – was developed specifically for the PS3 and provided some spectacular results in the 2007 release Uncharted: Drake's Fortune. Stunning animations and character models, spectacular lighting and sound, rich colour palettes and Hollywood-like cutscenes were its calling card. and the results are nothing short of sublime. Crisp environments filled with countless dynamic objects with independent physics, smoother and more diverse environment-animation interaction, astounding improvements to lighting and A.I., seamless transitions between engine-driven cinematics and gameplay, as well as full support for co-op and competitive multiplayer. Nothing short of a beast!
The Dead Engine
As Seen in:
Dead Space, Dante's Inferno

identity and focus on creating intense action-oriented intellectual properties." Although not officially branded the Dead Engine (the name was provided by media and fans), when studio head Glen Schofield was in Australia promoting his horror-fest he spoke enthusiastically about the game's engine and its future. the proud offspring of the exciting Visceral Games studio the engine's real power came through in its control and implementation of sound and lighting.
Unreal Engine
As Seen In:
Gears of War, Mass Effect, BioShock, Unreal Tournament, GRAW, Red Steel, Borderlands, Brothers in Arms, Mirror's Edge, Rainbow Six: Vegas

How many times have you seen the words "heavily-modified Unreal Engine" somewhere in a game preview or a press release? Since its first incarnation in 1998, Epic Games' Unreal Engine has evolved to become the multi-format engine of choice for many of the major and minor publishing houses.early criticisms about communication issues between the engine and the PS3 (resulting in shaky frame-rates), Epic Games has continually evolved the engine in order to deliver quality gaming across a multitude of genres at what is – relative to the cost of building your own engine from scratch – an attractive asking price. More than any other middleware solution, it is the Unreal Engine which has shaped the next-generation visual landscape.
Avalanche Engine
As Seen in:
Just Cause, Just Cause 2, The Hunter

it is hard not to be impressed by what the Avalanche Engine can achieve. Seamless blending of vastly different gameplay mechanics on-the-fly (parachuting, driving, third-person combat, swimming, exploring), large amounts of on-screen explosions and combatants, the physics-driven gameplay of the new grappling hook features, and advanced A.I.... not to mention it looks bloody amazing. It all unfolds in a massive streaming world that goes from snowy mountain peaks to tropical sandy beaches, sealing this as one of the great new engines in gaming.
IW Engine (Infinity Ward)
As Seen in:
Call of Duty 2, Call of Duty: Modern Warfare, Call of Duty: World at War, Quantum of Solace, Modern Warfare 2

If you've played that game, then the quality of the engine and the experience it can deliver needs no introduction. Phenomenal animations and lighting lead the way, although its ability to handle complex A.I., amazing sound, depth of field and dynamic bullet penetration - all at a blistering pace - cannot be ignored. Better still, it runs a beauty over a network, leading Call of Duty to be one of the most successful online experiences of all time. The engine enhancements for Modern Warfare 2 are subtle, but powerful. A new streaming texture technique allows the world's objects to appear in far greater detail and resolution, while there have also been major improvements to the lighting, physics and A.I.
Anvil Engine
As Seen In:
Assassin's Creed, Prince of Persia, Shaun White Snowboarding, Assassin's Creed II

Anvil, aka the Scimitar 2.0 Engine. Somewhere along the line Ubisoft must have got really sick and tired of using other developers' tech, as there has been an explosion in quality in-house engines coming out of the publisher in recent times.For both Assassin's and Prince of Persia, it was the way Anvil allowed the animations and the environment to interact in real-time which shone so elegantly. It was also capable of populating its world with large numbers of smart A.I. For the upcoming sequel, Ubisoft Montreal has focused on a number of key areas including lighting, reflections, dynamic cloth, enhanced A.I. interaction with the environment, longer draw distances and a full day/night cycle.
EGO Engine (NEON)
As Seen In:
Colin McRae: DiRT, Race Driver: GRiD, Operation Flashpoint: Dragon Rising, Colin McRae DiRT 2, F1 2009, F1 2010

Codemasters has published some pretty average games this generation, but when it takes its gaming in-house and develops titles itself, it tends to deliver the goods. This is due in large part to its own EGO Engine (formally known as NEON)the direction the developer has taken with its two awesome driving series' Colin McRae & Race Driver – as in to Americanise the hell out of them – has come as a bit of a slap in the face, but once the sting has died down you cannot deny the quality of the games' production. As a racer, the engine not only facilitates a highly playable driving engine across a multitude of different car and terrain types, but also delivers impressively detailed worlds that look just as great up close and personal – usually through your cracked windshield and over your smoking bonnet - as they do whizzing by at 200km/h. A robust dynamic damage system, brilliant A.I. and exceptional lighting also play a role in making EGO-driven games serious eye candy. The main reason why EGO makes this list though is that it has shown impressive flexibility, powering the great looking and super realistic FPS game Operation Flashpoint: Dragon Rising
Geo-Mod Engine
As Seen in:
Red Faction: Guerrilla

the Geo-Mod engine's power comes in its ability to instil the objects being destroyed with real-world properties so that they react believably not only to the player's actions, but also to those of other objects. To then facilitate such explosive action from multiple A.I. and user-driven source points simultaneous to this destruction, and in a massive streaming world at a great frame-rate, is truly impressive stuff. Plus, it all works across the network in fast, fun multiplayer modes. While it may not have the niftier tricks of some of the other engines on this list, its destruction capabilities put it in a world of its own.
RAGE Engine (Rockstar Advanced Game Engine)
As Seen In
Rockstar Presents Table Tennis, GTA IV + Episodes, Midnight Club: Los Angeles, Red Dead Redemption,

RAGE's strengths are many. Its ability to handle large streaming worlds, complex A.I. arrangements, weather effects, fast network code and a multitude of gameplay styles will be obvious to anyone who has played GTA IV. It's also incredibly welcoming of partner middleware. Euphoria from NaturalMotion, a dynamic animation engine, bonded with RAGE like they'd been split at birth (a feat LucasArts were unable to achieve with Star Wars: The Force Unleashed), as did the Bullet physics engine from Erwin Coumans. And it is still so young: accurate physics, ecosystem A.I. and improved draw distance are just some of the improvements we'll see in RAGE over the coming months
CryENGINE
As Seen In:
Far Cry, Crysis, Crysis Warhead, Crysis 2, Aion: Tower of Eternity

CryENGINE 3 is the first Xbox 360, PlayStation 3, MMO, DX9 and DX10 all-in-one game development solution that is next-gen ready – with scalable computation and graphics technologies." Unlike many of its competitors, this engine does not need additional support from niche third-party middleware and can handle its own physics, sound and animations, as well as produce the outstanding visuals for which Crytek's games are famed. If Crytek's own games weren't reason enough to include the CryENGINE on this list, then the fact that the developer is doing all it can to push CryENGINE 3 as a middleware solution for other developers is great news for gamers
Naughty Dog Game Engine
As Seen in:
Uncharted: Drake's Fortune, Uncharted 2: Among Thieves

The Naughty Dog engine – named after the developer behind not only Uncharted, but also the Jak & Daxter series – was developed specifically for the PS3 and provided some spectacular results in the 2007 release Uncharted: Drake's Fortune. Stunning animations and character models, spectacular lighting and sound, rich colour palettes and Hollywood-like cutscenes were its calling card. and the results are nothing short of sublime. Crisp environments filled with countless dynamic objects with independent physics, smoother and more diverse environment-animation interaction, astounding improvements to lighting and A.I., seamless transitions between engine-driven cinematics and gameplay, as well as full support for co-op and competitive multiplayer. Nothing short of a beast!
The Dead Engine
As Seen in:
Dead Space, Dante's Inferno

identity and focus on creating intense action-oriented intellectual properties." Although not officially branded the Dead Engine (the name was provided by media and fans), when studio head Glen Schofield was in Australia promoting his horror-fest he spoke enthusiastically about the game's engine and its future. the proud offspring of the exciting Visceral Games studio the engine's real power came through in its control and implementation of sound and lighting.
Unreal Engine
As Seen In:
Gears of War, Mass Effect, BioShock, Unreal Tournament, GRAW, Red Steel, Borderlands, Brothers in Arms, Mirror's Edge, Rainbow Six: Vegas

How many times have you seen the words "heavily-modified Unreal Engine" somewhere in a game preview or a press release? Since its first incarnation in 1998, Epic Games' Unreal Engine has evolved to become the multi-format engine of choice for many of the major and minor publishing houses.early criticisms about communication issues between the engine and the PS3 (resulting in shaky frame-rates), Epic Games has continually evolved the engine in order to deliver quality gaming across a multitude of genres at what is – relative to the cost of building your own engine from scratch – an attractive asking price. More than any other middleware solution, it is the Unreal Engine which has shaped the next-generation visual landscape.
Avalanche Engine
As Seen in:
Just Cause, Just Cause 2, The Hunter

it is hard not to be impressed by what the Avalanche Engine can achieve. Seamless blending of vastly different gameplay mechanics on-the-fly (parachuting, driving, third-person combat, swimming, exploring), large amounts of on-screen explosions and combatants, the physics-driven gameplay of the new grappling hook features, and advanced A.I.... not to mention it looks bloody amazing. It all unfolds in a massive streaming world that goes from snowy mountain peaks to tropical sandy beaches, sealing this as one of the great new engines in gaming.
IW Engine (Infinity Ward)
As Seen in:
Call of Duty 2, Call of Duty: Modern Warfare, Call of Duty: World at War, Quantum of Solace, Modern Warfare 2

If you've played that game, then the quality of the engine and the experience it can deliver needs no introduction. Phenomenal animations and lighting lead the way, although its ability to handle complex A.I., amazing sound, depth of field and dynamic bullet penetration - all at a blistering pace - cannot be ignored. Better still, it runs a beauty over a network, leading Call of Duty to be one of the most successful online experiences of all time. The engine enhancements for Modern Warfare 2 are subtle, but powerful. A new streaming texture technique allows the world's objects to appear in far greater detail and resolution, while there have also been major improvements to the lighting, physics and A.I.
Anvil Engine
As Seen In:
Assassin's Creed, Prince of Persia, Shaun White Snowboarding, Assassin's Creed II

Anvil, aka the Scimitar 2.0 Engine. Somewhere along the line Ubisoft must have got really sick and tired of using other developers' tech, as there has been an explosion in quality in-house engines coming out of the publisher in recent times.For both Assassin's and Prince of Persia, it was the way Anvil allowed the animations and the environment to interact in real-time which shone so elegantly. It was also capable of populating its world with large numbers of smart A.I. For the upcoming sequel, Ubisoft Montreal has focused on a number of key areas including lighting, reflections, dynamic cloth, enhanced A.I. interaction with the environment, longer draw distances and a full day/night cycle.
EGO Engine (NEON)
As Seen In:
Colin McRae: DiRT, Race Driver: GRiD, Operation Flashpoint: Dragon Rising, Colin McRae DiRT 2, F1 2009, F1 2010

Codemasters has published some pretty average games this generation, but when it takes its gaming in-house and develops titles itself, it tends to deliver the goods. This is due in large part to its own EGO Engine (formally known as NEON)the direction the developer has taken with its two awesome driving series' Colin McRae & Race Driver – as in to Americanise the hell out of them – has come as a bit of a slap in the face, but once the sting has died down you cannot deny the quality of the games' production. As a racer, the engine not only facilitates a highly playable driving engine across a multitude of different car and terrain types, but also delivers impressively detailed worlds that look just as great up close and personal – usually through your cracked windshield and over your smoking bonnet - as they do whizzing by at 200km/h. A robust dynamic damage system, brilliant A.I. and exceptional lighting also play a role in making EGO-driven games serious eye candy. The main reason why EGO makes this list though is that it has shown impressive flexibility, powering the great looking and super realistic FPS game Operation Flashpoint: Dragon Rising
Geo-Mod Engine
As Seen in:
Red Faction: Guerrilla

the Geo-Mod engine's power comes in its ability to instil the objects being destroyed with real-world properties so that they react believably not only to the player's actions, but also to those of other objects. To then facilitate such explosive action from multiple A.I. and user-driven source points simultaneous to this destruction, and in a massive streaming world at a great frame-rate, is truly impressive stuff. Plus, it all works across the network in fast, fun multiplayer modes. While it may not have the niftier tricks of some of the other engines on this list, its destruction capabilities put it in a world of its own.

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