Originally posted by pkjk
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[Preview] F1 2010 (Codemasters)
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Originally posted by spcomth View Postต้องแข่งรอบ ควอลิฟาย ก่อนครับ เพื่อหานักแข่งที่ทำเวลาดีที่สุด เพื่อจะได้จัดอันตับการออกสตาร์ทตอนแข่งครับ การแข่งรอบควอลิฟาย ไม่มีกำหนดครับ ว่าต้องวิ่งกี่รอบ แค่ทำเวลาให้ดีที่สุดเท่านั้น จะได้ออกสตาร์ทในอันดับสูงๆครับ
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ขอขุดนิดนึงเน้อ แพทใหม่ของเกมนี้กำลังจะออกแล้ว แก้หลายๆอย่างมาก
ตอนนี้ทีมงานทำเสร็จเรียบร้อยแล้ว กำลังส่งไปให้ทาง MS กะ Sony ให้อนุมัติอยู่ คาดว่าจะออกในสัปดาห์นี้แหละ
แพทจะแก้ปัญหาหลายๆอย่างที่เกิดขึ้นในเกมได้แก่
1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue.
2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.
3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.
4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.
และนอกจากนี่ก็ยังมีการเปลื่อนแปลงบางจุดจาก Feedback ที่ได้รับมา
1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.
2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.
4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.
6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.
7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
และรายการต่อไปนี้ คือสิทธิพิเศษที่ชาว PC จะได้รับเพิ่มเติม
1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.
2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.
3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)
4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.
5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.
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คืออยากทราบว่า
ผมลงเสร็จเข้าเล่นเกมส์ได้แต่เซฟ ไม่ได้เพราะอะไรครับช่วยที
หรือต้องมี User ใน Windows live ก่อนถึงจะเซฟได้แล้วตัวเลือกในหมวด option ในโหมด Save ถูกปิดกันหมดเลยทำไงครับ
จะปรับรายละเอียกดในการบังคับกับพวงมาลัยก็ไม้ได้ถูกปิดโหมดนั้นใน Option เช่้นกัน
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ต้องสร้าง offline profile ก่อนครับ ลองไปหาดู มีคนโพสวิธีไว้แล้ว
______________________________________________________
แพท 1.01 มาแล้วนะครับ
เลือกลิงค์ได้เลย
http://www.codemasters.com/downloads...ory=EnglishUSA
ไฟล์มีขนาดประมาณ 24MB และสิ่งที่แก้ มีเยอะแยะเลย
• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
• A number of shadowing improvements have been added
• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
• Balanced the effects of the drying line created by cars when in a wet race
• Balancing improvements have been made to AI drivers to prevent unexpected race results
• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
• Corrected an issue where AI times were being reported incorrectly on the first lap
• Corrected an issue where AI were being disqualified during wet races in Montreal
• Corrected an issue where car driving style was defaulting to "Wet" in network sessions
• Corrected an issue where damage to AI cars was being inconsistently applied
• Corrected an issue where disqualified AI cars would cause network races to end prematurely
• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
• Corrected an issue where flashback would become disabled after resetting to track
• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
• Improvements have been made to the pitting process to prevent the player getting stuck.
• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
• Corrected an issue where research path choice was not being carried over to subsequent season
• Corrected an issue where save data is reported corrupted
• Corrected an issue where sessions in progress would appear on the server list after quitting a network session
• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
• Corrected an issue where the player is told to copy their team mate's car setup
• Corrected an issue where the player was able to pass through other cars after restarting a session
• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
• Made penalties less likely to be awarded after spinning out on the track
• OSD now displays time gap between cars on the sector and lap split times
• Reduced the frequency of penalty warnings given for minor collisions
• Reduced the frequency of punctures received from standard tyre wear
• Sector times for the car on pole position is now shown in the split times on the OSD
• Tuned the grip properties of the tyre compounds in different weather conditions
• A number of localisation issues have been resolved.
• Added benchmark mode from graphics menu
• Added native support for the “Leo Bodnar SLI-Pro steering wheel controller” circuit board
• Added support for AMD Eyefinity / Nvidia surround multiple monitor modes
• Added support for crossfire / SLI and multicore GPUs.
• Added support for DirectX 11
• Added support for Intel SandyBridge processor and graphics
• Added support for the Thrustmaster GT Experience steering wheel
• Additional (D-Box) motion platform support during pit stops
• AI cars now correctly reduce speed when damaged
• Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively
• Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback
• Corrected an issue where drivers of ghost cars became solid at certain camera angles
• Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
• Corrected an issue where the driver head would bob extremely violently on certain machines
• Enabled access to the Advanced Wheel Options for all users
• The replay file can now be saved as an external file and played back within the gameLast edited by Tunza!; 3 Nov 2010, 14:44:45.
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สำหรับ PC นี่คือวิธี เซฟและโหลด replay ... ออกจะยุ่งยากไปหน่อยแฮะ
In the 1.01 patch we included the ability to save race replays. Here’s a tutorial on how to save your finest moments and show off the power of your PC!
Disclaimer: There are a few things you need to be aware of before you proceed. File sizes can easily reach in excess of 500MB for a 3 lap race with 24 cars. Make sure you only save replays if you have plenty of space on your hard disk. You may also experience a slight pause after finishing a race as the replay file is written to you computers hard disk.
Recording replays
To record replays you will need to run F1 2010 with a command line option.
Create a new shortcut.
You can do this by right-clicking on your desktop, selecting ‘New’ and select ‘Shortcut’
Click Browse and navigate to your F1 2010 installation folder.
The default location is C:\Program Files\Codemasters\F1 2010\
Select the ‘f1_2010.exe’ and click ‘Ok’
Add the command ‘-savereplay’ on the end of the shortcut location and click ‘Next’
Name the shortcut e.g. ‘F1 2010 (Saves Replays) and click ‘Finish’.
Just double-click the shortcut and all replays will automatically be saved to ‘My Documents\My Games\FormulaOne\replays’
Playing replays videos
To view saved replays you will need to run F1 2010 with a command line option.
Create a new shortcut.
You can do this by right-clicking on your desktop, selecting ‘New’ and select ‘Shortcut’
Click Browse and navigate to your F1 2010 installation folder.
The default location is C:\Program Files\Codemasters\F1 2010\
Select the ‘f1_2010.exe’ and click ‘Ok’
Add the command ‘-replayui’ on the end of the shortcut location and click ‘Next’
Note: Do not add the ‘-savereplay’ option as this will stop you from viewing your previously recorded replays.
Name the shortcut e.g. ‘F1 2010 (Play Replays) and click ‘Finish’.
Open Windows Explorer and navigate to ‘My Documents\My Games\FormulaOne\replays’
You can do this by selecting ‘Start’ and ‘My Documents’ or by pressing the windows key and ‘e’
To play your replay, just drag the ‘.f1replay’ file onto your new shortcut
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