การใช้ Console ครับ
เพิ่ม" -enabledeveloperconsole" (ไม่ต้องมี " " ) ไว้ข้างหลัง ช็อตคัต ของ Dragonage2.exe อะในโฟลเดอร์ bin_ship
General console commands Edit General console commands section
Companions Edit Companions section
เพิ่ม" -enabledeveloperconsole" (ไม่ต้องมี " " ) ไว้ข้างหลัง ช็อตคัต ของ Dragonage2.exe อะในโฟลเดอร์ bin_ship
General console commands Edit General console commands section
runscript healplayer ~ Gives health to entire party
runscript injury remparty ~ Removes all injuries from party
runscript addmoney X ~ Adds copper in the amount of X, ie; 10000 = 1 Gold piece
runscript killallhostiles ~ Destroys all enemies
runscript addxp X ~ Adds experience in the amount of X
runscript pc_immortal ~ losing health but no death
runscript cheat ~ Makes party temporarily invincible (needs clarification)
runscript zz_upgrade ~ Opens the enchantment window
runscript zz_app_debug ~ Opens the approval debug window to setting approval rates and romance flags
runscript zz_supercrit player ~ Adds 1000 Stamina and Health, and 50 Dexterity and Strength (Use the gen00fl_(companion name) instead of player for companions)
runscript dbg_setattrib [attrib] [value] ~ Gives you a 180 sec. buff where [attrib] is a number from 1 to 6 (1 being str, 2 dex, etc. in order) and [value] is the amount by which you want the buff to raise it
runscript dbg_setattrib [attrib] [-value] ~ Same as above but subtracts from the Attribute value. (The minus sign needs to be typed in next to the number, ie; -50)
runscript chargen warrior ~ Changes player to a level 2 warrior
runscript chargen mage ~ Changes player to a level 2 mage
runscript chargen rogue ~ Changes player to a level 2 rogue
runscript zz_dae_debug ~ Modify your party, Act/Area/Plot jumps, and Map debugging
runscript zz_rdr start|goto|daynight|set|get|talk
runscript zz_rdr start 1
runscript zz_rdr start 2
runscript zz_rdr start 3
runscript zz_rdr goto tavern 1
runscript zz_rdr goto tavern 1 night
runscript zz_rdr goto docks 1
runscript zz_rdr goto docks 1 night
runscript zz_rdr goto warehouse
runscript zz_rdr goto keep 2
runscript zz_rdr goto keep 2 night
runscript zz_rdr goto tavern 2
runscript zz_rdr goto tavern 2 night
runscript zz_rdr goto docks 2
runscript zz_rdr goto docks 2 night
runscript zz_rdr goto ambush
runscript zz_rdr goto hideout
runscript zz_rdr goto stash
runscript zz_rdr goto finale
runscript addtalent (No list of numbers yet here are a few)
most low numbers 2-9 ~ add a blank command to command slot 1 so move that aside to another command slot first. It has a fail black outline and most of the time when you mouse over it it shows (null) for the command. These do various things like TEST_MELLE, TEST_SET_TRAP, etc.
numbers 10-15 ~ seem to add injuries to your char
1 adds a funky attack command ~ if you click this in explore mode you do damage to yourself.
6 adds champion's refresh (behavior tbd)
100000 changes you to a warrior class ~ you retain you current set of skills. For example a mage will retain their initial spell talents. If you do this before the year one cut scene then it will add warrior specialization options so you can use this to kind of dual class your char.
200000 changes you to a rogue class ~ you retain you current set of skills. For example a mage will retain their initial spell talents. If you do this before the year one cut scene then it will add rogue specialization options so you can use this to kind of dual class your char.
runscript injury remparty ~ Removes all injuries from party
runscript addmoney X ~ Adds copper in the amount of X, ie; 10000 = 1 Gold piece
runscript killallhostiles ~ Destroys all enemies
runscript addxp X ~ Adds experience in the amount of X
runscript pc_immortal ~ losing health but no death
runscript cheat ~ Makes party temporarily invincible (needs clarification)
runscript zz_upgrade ~ Opens the enchantment window
runscript zz_app_debug ~ Opens the approval debug window to setting approval rates and romance flags
runscript zz_supercrit player ~ Adds 1000 Stamina and Health, and 50 Dexterity and Strength (Use the gen00fl_(companion name) instead of player for companions)
runscript dbg_setattrib [attrib] [value] ~ Gives you a 180 sec. buff where [attrib] is a number from 1 to 6 (1 being str, 2 dex, etc. in order) and [value] is the amount by which you want the buff to raise it
runscript dbg_setattrib [attrib] [-value] ~ Same as above but subtracts from the Attribute value. (The minus sign needs to be typed in next to the number, ie; -50)
runscript chargen warrior ~ Changes player to a level 2 warrior
runscript chargen mage ~ Changes player to a level 2 mage
runscript chargen rogue ~ Changes player to a level 2 rogue
runscript zz_dae_debug ~ Modify your party, Act/Area/Plot jumps, and Map debugging
runscript zz_rdr start|goto|daynight|set|get|talk
runscript zz_rdr start 1
runscript zz_rdr start 2
runscript zz_rdr start 3
runscript zz_rdr goto tavern 1
runscript zz_rdr goto tavern 1 night
runscript zz_rdr goto docks 1
runscript zz_rdr goto docks 1 night
runscript zz_rdr goto warehouse
runscript zz_rdr goto keep 2
runscript zz_rdr goto keep 2 night
runscript zz_rdr goto tavern 2
runscript zz_rdr goto tavern 2 night
runscript zz_rdr goto docks 2
runscript zz_rdr goto docks 2 night
runscript zz_rdr goto ambush
runscript zz_rdr goto hideout
runscript zz_rdr goto stash
runscript zz_rdr goto finale
runscript addtalent (No list of numbers yet here are a few)
most low numbers 2-9 ~ add a blank command to command slot 1 so move that aside to another command slot first. It has a fail black outline and most of the time when you mouse over it it shows (null) for the command. These do various things like TEST_MELLE, TEST_SET_TRAP, etc.
numbers 10-15 ~ seem to add injuries to your char
1 adds a funky attack command ~ if you click this in explore mode you do damage to yourself.
6 adds champion's refresh (behavior tbd)
100000 changes you to a warrior class ~ you retain you current set of skills. For example a mage will retain their initial spell talents. If you do this before the year one cut scene then it will add warrior specialization options so you can use this to kind of dual class your char.
200000 changes you to a rogue class ~ you retain you current set of skills. For example a mage will retain their initial spell talents. If you do this before the year one cut scene then it will add rogue specialization options so you can use this to kind of dual class your char.
runscript zz_and_debug
runscript zz_mrl_debug
runscript zz_vrc_debug
runscript zz_ave_debug
runscript zz_fen_debug
runscript zz_isa_debug
runscript zz_bet_debug
runscript zz_car_debug
runscript zz_mrl_debug
runscript zz_vrc_debug
runscript zz_ave_debug
runscript zz_fen_debug
runscript zz_isa_debug
runscript zz_bet_debug
runscript zz_car_debug
Comment