อบรม AutoCAD 2016 คอร์สเดียวที่ครบถ้วนที่สุดในโลก ทั้ง 2 มิติ และ 3 มิติ โทร 086-085-3465
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"จากประสบการณ์สอน และใช้ AutoCAD มากว่า 20 ปี ทำให้มั่นใจได้ในเนื้อหาที่อบรมจากมืออาชีพ"
อบรม 12 วัน
ทุกวัน เสาร์ - อาทิตย์ รวม 6 สัปดาห์ หรือ 1.5 เดือน
[9.30 น. - 16.00 น.]
มีตำรา, โปรแกรม AutoCAD 2016 ให้ 1 เล่ม
คอมพิวเตอร์ 1 คนต่อ 1 เครื่อง
ห้องแอร์ เย็นสบาย
มีอาหารกลางวัน และกาแฟฟรี
หลักสูตร AutoCAD 2016 คอร์สเดียวที่ครบถ้วนที่สุดในโลก ทั้ง 2 มิติ และ 3 มิติ
(Agenda for AutoCAD 2016 Comprehensive Training)
บทที่ 1 เริ่มต้นใช้โปรแกรม (Getting Started)
o แนะนำแท็บสตาร์ท (Introducing the Start Tab)
o เรียนรู้หมวดหมู่ของเครื่องมือ(Understanding How Tools are Organized)
o เรียนรู้เรื่องสีในโปรแกรม AutoCAD (Understanding Color Schemes)
o การสลับเวิร์คสเปซ (Switching Workspaces)
o การปรับเวิร์คสเปซเซ็ตติ้ง (Adjusting Workspace Settings)
o การใช้แอพพลิเคชั่นเมนู (Using the Application Menu)
o การใช้เครื่องมือควิกแอคเซสทูลบาร์ (Using the Quick Access Toolbar)
o การใช้งานอินโฟเซ็นเตอร์ (Using the InfoCenter)
o การใช้และควบคุมระบบเฮลพ์ (Using and Controlling the Help System)
o เข้าใจพื้นฐานการใช้ริบบ้อน (Understanding Ribbon Fundamentals)
o การควบคุมการแสดงผลของริบบ้อน (Controlling the Display of the Ribbon)
o การเปลี่ยนตำแหน่งของริบบ้อน (Changing the Location of the Ribbon)
o การทำงานกับโฟลทติ้งพาเนล (Working with Floating Panels)
o แนะนำแถบบรรทัดสถานะ (Introducing the Status Bar)
o แนะนำดรออิ้งกริด (Introducing the Drawing Grid)
o การเปลี่ยนสีจอ(Changing Screen Colors)
o การทำงานกับยูสซอร์โปรไฟล์ (Working with User Profiles)
o การทำงานในดรออิ้งวินโดว์ (Working Within the Drawing Window)
o การทำงานกับดรออิ้งหลายๆ ไฟล์ (Working with Multiple Drawings)
o รู้จักกับโมเดล และเลย์เอ้าแท็บ (Understanding Model and Layout Tabs)
o เข้าใจแท็บไฟล์ (Understanding File Tabs)
o รู้จักการใช้คอมมานด์ไลน์ (Understanding the Command Line)
o การพิมพ์คำสั่ง (Typing Commands)
o เข้าใจพื้นฐานการใช้ไดอะล็อกบ๊อกซ์ในโปรแกรม AutoCAD (Understanding Dialog Box Fundamentals)
o เข้าใจพื้นฐานการใช้พาเลท (Understanding Palette Fundamentals)
o เริ่มต้นสร้างดรออิ้งใหม่จากไฟล์เท็มเพลท (Starting a New Drawing from a Template File)
o การตั้งค่าเท็มเพลทไฟล์เบื้องต้น (Setting the Default Drawing Template File)
o การบันทึกดรออิ้งด้วยเซฟ และเซฟ แอส (Saving Drawings Using SAVE and QSAVE)
o การบันทึกดรออิ้งด้วยคิวเซฟ และเซฟ แอส (Saving Drawings Using QSAVE and SAVEAS)
o เข้าใจการตั้งค่าออโต้เซฟ (Understanding the Autosave Options)
o เข้าใจพื้นฐานของไฟล์แบ็คอัพ (Understanding Backup Files)
o การเซฟดรออิ้งไปเป็นเวอร์ชันต่างๆ และอ๊อพชันการเซฟอื่นๆ (Saving Drawings to Different Versions and Other Save Options)
o การเปิดดรออิ้งในพาร์เชียลโอเพ่น และโหมดอ่านอย่างเดียว (Opening Drawings in Partial Open and Read-Only Modes)
o (Opening Drawings Using the Sheet Set Manager)
o การเปิดดรออิ้งด้วยชีทเซ็ตแมเนเจอร์ (Importing and Exporting DGN Files)
o การใช้เม้าส์ในโปรแกรม AutoCAD (Using a Mouse in AutoCAD)
o เรียนรู้การควบคุมวิวพอร์ท (Understanding the In-Canvas Viewport Controls)
o การใช้เนวิเกชั่นบาร์ (Understanding the Navigation Bar)
o การใช้ยูซีเอสไอคอน (Understanding the UCS Icon)
o การใช้วิวคิวบ์ (Understanding the ViewCube)
o การใช้สเตียริ่งวีล (Understanding the SteeringWheels)
o การใช้พูลดาวน์เมนู (Understanding the Pull-Down Menus)
o การทำคลีนสกรีน (Using CleanScreen)
o การใช้ 3 ดี เม้าส์ (Using a 3D Mouse)
บทที่ พื้นฐานดรออิ้ง 2 มิติ(2D Drawing Basics)
o การเขียนเส้นตรง (Drawing Lines Using the Command Line)
o การเขียนเส้นตรงด้วยไดนามิกส์ อินพุท (Drawing Lines Using Dynamic Input)
o การเขียนเส้นตรงด้วยการใช้เมนูคลิกขวา (Drawing Lines Using the Right-Click Menu)
o การทำซ้ำคำสั่งสุดท้ายอีกครั้งหนึ่ง (Repeating the Last Command)
o การเข้าใจอ๊อพชันของคอมมานด์ต่างๆ (Understanding Command Options)
o การเขียนสี่เหลี่ยม (Drawing Rectangles)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันแอเรีย (Drawing Rectangles Using the Area Option)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันไดเมนชั่น (Drawing Rectangles Using the Dimensions Option)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันโรเตชั่น (Drawing Rectangles Using the Rotation Option)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันฟิลเลทมนขอบ(Drawing Rectangles with Fillets)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันแชมเฟอร์ปาดขอบ(Drawing Rectangles with Chamfers)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันวิดท์กำหนดความกว้าง (Drawing Rectangles Using the Width Option)
o การรีเซ็ตค่าการสร้างสี่เหลี่ยมมาเป็นค่าดีฟอลท์ (Resetting the Rectangle Default Options)
o การใช้คำสั่งย้อนกลับ และทำซ้ำไปข้างหน้า (Using the Undo and Redo Commands)
o การเขียนวงกลมด้วยการกำหนดค่ารัศมี และเส้นผ่านศูนย์กลาง (Drawing Circles Using Radius and Diameter)
o การเขียนวงกลมด้วยอ๊อพชัน 2 พ้อยท์ และ 3 พ้อยท์ (Drawing 2 Point and 3 Point Circles)
o (Drawing Circles Using the TTR and TTT Options)
o (Drawing Circles Using the Default Method)
o (Drawing Arcs)
o (Drawing Arcs by Specifying 3 Points)
o (Understanding Coordinate System Concepts)
o (Using Absolute Coordinates)
o (Using Relative Coordinates)
o (Understanding Drawing Units and Angle Measurements)
o (Erasing Objects by Picking)
o (Selecting Objects by Window and Crossing)
o (Selecting Objects by Window Polygon and Crossing Polygon)
o (Selecting Objects by Fence and Last)
o (Selecting Objects Using Undo (and Previous)
o (Selecting Objects Using the Box Option)
o (Selecting Objects Using Implied Selection)
o (Selecting Objects Using a Lasso)
o (Selecting Objects Using Select Similar)
o (Adding New Objects Using Add Selected)
o (Hiding and Isolating Objects)
o (Restoring Erased Objects with OOPS)
o (Selecting and Deselecting Objects)
o (Selecting All Objects)
o (Controlling Selection Settings)
o (Using Selection Cycling)
บทที่ 3 Drafting Settings)
o (Using and Adjusting the Grid)
o (Using Snap Mode)
o (Using Ortho (Mode)
o (Using Direct Distance Entry and Dynamic Input)
o (Using Polar Tracking with Absolute Angles)
o (Using Polar Tracking with Relative Angles)
o (Using Polar Tracking and Polar Snaps)
o (Using Polar Tracking with Incremental and Additional Angles)
o (Understanding Object Snap Concepts)
o (Understanding Running Object Snaps)
o (Understanding Parallel Object Snap)
o (Understanding Extension Object Snap)
o (Snapping to (Closed Polylines)
o (Using the Object Snap Overrides)
o (Using Object Snap Tracking from One Point Orthogonally)
o (Using Object Snap Tracking from Two (Points Orthogonally)
o (Using Object Snap Tracking from One Point with Polar Angles)
o (Using Object Snap Tracking from Two (Points with Polar Angles)
o (Using Object Snap Tracking with a Temporary Track Point)
o (Using Object Snap Overrides with Mid Between 2 Points)
o (Using Options to (Control Object Snap System Variables)
บทที่ 4 Display Control)
o (Zooming and Panning Using the Mouse Wheel)
o (Using Real-Time Pan and Zoom)
o (Zooming Using the Ribbon)
o (Panning Using the Ribbon Panel)
o (Zooming and Panning Using the Navigation Bar )
o (Using the View Back and View Forward Tools)
o (Using the SteeringWheels )
o (Creating Tiled Viewports)
o (Naming Tiled Viewports)
o (Resizing Tiled Viewports)
o (Using the View Manager to (Restore Named Views)
o (Using the View Manager to (Edit and Update Named Views)
o (Using the View Manager to (Create Named Views)
บทที่ 5 Managing Layers)
o (Introducing Layer Concepts)
o (Establishing the Current Layer)
o (Understanding the On and Off Layer States)
o (Understanding the Freeze and Thaw Layer States)
o (Understanding the Unlock and Lock Layer States)
o (Understanding the Lock Layer Fade Control)
o (Controlling the Layer Color )
o (Introducing the Layer Properties Manager Palette)
o (Adjusting Columns in the Layer Properties Manager)
o (Controlling the Linetype of a Layer)
o (Controlling the Transparency of a Layer )
o (Controlling the Plot or No (Plot Layer State)
o (Controlling the Viewport Freeze Layer State)
o (Controlling the New Viewport Freeze Layer State)
o (Creating a New Layer Frozen in All Viewports)
o (Freezing Layers in All But the Current Viewport)
o (Freezing Layers in All Viewports)
o (Thawing Layers in All Viewports)
o (Isolating Selected Layers)
o (Merging Layers Using the Layer Properties Manager)
o (Adjusting Other Layer Settings Using the Shortcut Menu)
o (Controlling Other Layer States on a Per-Viewport Basis)
o (Creating a New Layer)
o (Deleting a Layer)
o (Adding a Layer Description)
o (Using Layer Filters )
o (Creating New Layer Filters )
o (Working with Layer States)
o (Setting the Current Layer by Selecting an Object )
o (Matching Layers )
o (Restoring the Previous Layer State )
o (Isolating Layers )
o (Unisolating Layers )
o (Freezing Layers )
o (Turning Layers Off )
o (Turning All Layers On )
o (Thawing All Layers)
o (Locking a Layer )
o (Unlocking a Layer)
o (Changing an Object to (the Current Layer)
o (Copying Objects to (a New Layer )
o (Viewing Individual Layers )
o (Freezing Layers in All Viewports Except the Current Viewport)
o (Merging Layers Using the LAYMRG Command )
o (Deleting a Layer and Its Contents )
บทที่ 6 Object Properties)
o (Understanding ByLayer and Object Property Concepts )
o (Setting the Color ByLayer)
o (Setting the Linetype ByLayer)
o (Setting the Lineweight ByLayer)
o (Setting the Transparency ByLayer )
o (Controlling the Object Color )
o (Controlling the Object Linetype )
o (Controlling the Object Lineweight )
o (Controlling the Object Transparency )
o (Understanding Object Property Creation and Control)
o (Modifying Properties Using the Property Panel and Layer Panel)
o (Modifying Properties Using the Quick Property Palette)
o (Controlling the Quick Property Palette Display Properties )
o (Modifying Properties Using the Properties Palette )
o (Setting Object Properties to (ByLayer )
o (Understanding In-Canvas Property Preview )
บทที่ 7 Utility and Inquiry Tools)
o (Introducing the Measure Tools )
o (Measuring Distance )
o (Measuring Radius )
o (Measuring Angles )
o (Measuring the Area of a Space)
o (Measuring the Area of an Object )
o (Performing Area Calculations )
o (Measuring Volume )
o (Using the Quick Calculator )
o (Applying Object Selection Filters)
o (Using Quick Select )
o (Listing Selected Objects)
o (Displaying the Coordinates of a Point)
บทที่ 8 Complex Objects)
o (Understanding Polyline Property Concepts)
o (Drawing Polyline Line Segments)
o (Drawing Polyline Arc Segments )
o (Drawing Polylines with Variable Width )
o (Drawing Polylines Using Option Combinations )
o (Drawing Donuts )
o (Drawing Inscribed Polygons )
o (Drawing Circumscribed Polygons )
o (Drawing Polygons Using the Edge Option)
o (Editing Polylines Using the Close and Open Options )
o (Editing Polylines to (Join Selected Segments)
o (Editing Polylines to (Join Multiple Segments)
o (Converting Lines into (Polylines )
o (Converting Polylines into (Fit and Spline Curves )
o (Editing Polyline Vertices )
o (Exploding Polylines)
o (Drawing Ellipses Using the Center Option )
o (Drawing Ellipses Using the Axis End Option )
o (Drawing Isocircles )
o (Drawing Elliptical Arcs )
o (Drawing Points )
o (Understanding Point Styles )
o (Drawing Splines )
o (Editing Splines )
o (Drawing Construction Lines )
o (Creating Rays)
o (Creating Regions )
o (Creating Boundaries )
o (Creating Revision Clouds)
o (Creating Wipeouts )
บทที่ 9 Annotation Objects)
o (Understanding Annotation Object Concepts )
o (Understanding Annotation Scaling )
o (Creating Single-Line Text )
o (Controlling Single-Line Text Justification)
o (Creating Text Styles)
o (Modifying Text Styles )
o (Creating Multiline Text )
o (Controlling Multiline Text Justification )
o (Editing Text Objects )
o (Editing Text Objects Using the Properties Palette )
o (Performing a Spell Check )
o (Finding and Replacing Text )
o (Controlling Multiline Text Paragraphs)
o (Combining Multiple Paragraphs )
o (Converting Text to (Uppercase or Lowercase)
o (Adding a Background Mask to (Multiline Text)
o (Adding a Border Around Text )
o (Importing Text )
o (Importing Text Using Drag-and-Drop and Cut-and-Paste )
o (Inserting Special Text Characters )
o (Removing Multiline Text Formatting)
o (Undoing and Redoing Changes to (Multiline Text )
o (Creating Stacked Text for Fractions )
o (Controlling Text Editor Settings )
o (Scaling Text )
o (Changing the Text Justification)
o (Matching Text Properties )
o (Aligning Text )
o (Creating Tables )
o (Controlling Table Appearance Using Table Styles )
o (Editing Text Inside a Table )
o (Modifying Tables)
o (Linking Data in Tables )
o (Working with Fields)
o (Introducing Hatches and Gradient Fills)
o (Adding Hatch Objects )
o (Selecting the Hatch Pattern to (Apply )
o (Setting the Hatch Pattern Layer )
o (Setting the Hatch Colors and Transparency)
o (Setting the Scale and Angle of the Hatch Pattern )
o (Controlling Hatch Pattern Island Detection)
o (Selecting and Retaining Boundary Objects )
o (Controlling the Hatch Pattern Gap Tolerance )
o (Understanding Associative Hatch )
o (Understanding Annotative Hatch )
o (Controlling the Hatch Origin)
o (Creating Separate Hatches)
o (Matching the Properties of an Existing Hatch)
o (Controlling Hatch Pattern Draw Order )
o (Controlling Hatch Settings )
o (Modifying Existing Hatch Objects )
o (Adding Gradient Fills )
o (Adding Hatch Patterns and Gradient Fills Using the Tool Palette)
o (Introducing Multileaders )
o (Creating Multileaders)
o (Changing the Order of Multileader Content Creation)
o (Selecting Multileader Options)
o (Adding a Multileader with Block Content )
o (Controlling the Multileader Style )
o (Adding and Removing Leaders)
o (Aligning Multileaders)
o (Collecting Multileaders)
o (Editing Multileaders )
บทที่ 10 Modify Objects - Manipulation Commands)
o (Introducing the Manipulation Commands )
o (Using the Move Command )
o (Using the Move Command with Object Snap )
o (Using the Move Command with Object Snap Tracking from One Point )
o (Using the Move Command with Object Snap Tracking from Two (Points )
o (Using the Copy Command )
o (Using the Copy Command with Object Snap )
o (Using the Copy Command with Object Snap Tracking)
o (Using the Copy Command with the Array Option)
o (Using the Mirror Command )
o (Controlling Text Display with the Mirror Command )
o (Controlling Hatch Display with the Mirror Command)
o (Creating a Rectangular Array )
o (Adjusting Rectangular Array Rows and Columns)
o (Changing the Properties of Rectangular Arrays )
o (Editing Array Source Objects )
o (Removing Items from the Array)
o (Changing the Angle of Rectangular Arrays )
o (Creating Associative and Non-Associative Arrays)
o (Creating a Polar Array )
o (Adjusting Polar Arrays )
o (Creating a Path Array )
o (Changing the Base Point of a Path Array)
o (Changing the Path of a Path Array)
o (Replacing Items within an Array )
o (Using the Rotate Command )
o (Using the Rotate Command with a Reference Angle)
o (Using the Offset Command)
o (Offsetting Polylines with Fillets and Chamfers)
o (Using the Align Command )
o (Using the Reverse Command)
o (Creating and Working with Groups )
o (Modifying Groups)
บทที่ 11 Modify Objects - Alteration Commands)
o (Introducing Alteration Commands)
o (Breaking an Object at One Point)
o (Breaking an Object Between Two (Points)
o (Understanding Practical Uses for the Break Command)
o (Using the Trim Command with Pick Selection)
o (Using the Trim Command with Fence Selection)
o (Using the Trim Command with Edge Extend Mode )
o (Using the Extend Command)
o (Using Extend and Trim Together)
o (Understanding Practical Uses for the Trim and Extend Commands )
o (Using the Fillet Command with Fillet Radius)
o (Adding Fillets to (Multiple Segments and Polylines)
o (Using the Chamfer Command with Distance and Angle )
o (Adding Chamfers to (Multiple Segments and Polylines )
o (Using the Blend Command )
o (Using the Stretch Command )
o (Using the Join Command )
o (Using the Lengthen Command)
o (Using the Explode Command )
o (Deleting Duplicate Objects )
o (Using the Scale Command )
o (Using the Scale Command with Scale Reference)
บทที่ 12 Modify Objects - Grips)
o (Introducing Grip Concepts )
o (Understanding Grip Status )
o (Using Grips to (Modify Lines )
o (Using Grips to (Modify Arcs)
o (Using Grips to (Modify Hatch Objects )
o (Using Grips to (Modify Polylines )
o (Using Grips to (Modify Splines )
o (Using Grips to (Move Objects )
o (Using Grips to (Mirror Objects )
o (Using Grips to (Rotate Objects )
o (Using Grips to (Scale Objects )
o (Using Grips to (Stretch Objects )
o (Changing the Base Point While Grip Editing)
o (Copying Objects While Grip Editing )
o (Changing the Reference Angle While Grip Editing)
o (Understanding Practical Applications of Grip Editing)
o (Changing Grip Option Settings )
o (Changing Grip Option Selection Modes)
o (Dragging While Grip Editing )
o (Moving Objects Using Nudge)
บทที่ 13 2D Parametric Drawings)
o (Introducing Parametric Drawings )
o (Displaying Geometric Constraints )
o (Applying Geometric Constraints )
o (Applying Coincident Geometric Constraints)
o (Applying Collinear Geometric Constraints)
o (Applying Concentric Geometric Constraints )
o (Applying Fixed Geometric Constraints)
o (Applying Parallel Geometric Constraints )
o (Applying Perpendicular Geometric Constraints )
o (Applying Horizontal Geometric Constraints )
o (Applying Vertical Geometric Constraints )
o (Applying Tangent Geometric Constraints)
o (Applying Smooth Geometric Constraints )
o (Applying Symmetric Geometric Constraints)
o (Applying Equal Geometric Constraints)
o (Removing Individual Geometric Constraints )
o (Applying Auto (Constrain )
o (Controlling Auto (Constraint Settings )
o (Applying Geometric Constraints Using Inferred Constraints )
o (Applying Dimensional Constraints )
o (Applying Linear Dimensional Constraints )
o (Applying Aligned Dimensional Constraints )
o (Applying Horizontal Dimensional Constraints )
o (Applying Vertical Dimensional Constraints )
o (Applying Angular Dimensional Constraints )
o (Applying Radius Dimensional Constraints )
o (Applying Diameter Dimensional Constraints)
o (Creating Dynamic or Annotational Dimensional Constraints )
o (Converting Dimensions into (Dimensional Constraints)
o (Controlling Dimensional Constraint Settings )
o (Showing and Hiding Dimensional Constraints )
o (Controlling Other Dimensional Constraint Settings )
o (Avoiding Over-Constrained Geometry )
o (Understanding the Parameters Manager)
o (Changing an Expression Using the Parameters Manager )
o (Adding User Variables Using the Parameters Manager )
o (Deleting Parameters Using the Parameters Manager )
o (Changing Dimensional Constraints Using Grip Editing )
บทที่ 14 Dimensioning)
o (Introducing Dimensioning )
o (Understanding Associative Dimensions )
o (Setting the Dimension Layer )
o (Creating Linear Horizontal and Vertical Dimensions)
o (Creating Linear Aligned Dimensions )
o (Creating Linear Baseline Dimensions )
o (Creating Linear Continued Dimensions )
o (Creating Angular Dimensions )
o (Creating Angular Baseline Dimensions )
o (Creating Angular Continued Dimensions )
o (Creating Radial Dimensions)
o (Creating Arc Length Dimensions )
o (Creating Jogged Radius Dimensions )
o (Creating Ordinate Dimensions )
o (Adding Center Marks and Centerlines )
o (Adding and Modifying Dimension Text )
o (Modifying Dimension Components )
o (Aligning Dimensions )
o (Adjusting the Space between Dimensions )
o (Breaking Dimension and Extension Lines )
o (Adjusting Overlapping Dimensions)
o (Jogging Dimension Lines )
o (Understanding Dimension Styles)
o (Creating New Dimension Styles )
o (Creating a Dimension Substyle )
o (Modifying a Dimension Style )
o (Overriding Dimension Styles)
o (Comparing Dimension Styles )
o (Changing Dimension Properties)
บทที่ 15 Interface Customization)
o (Introducing Tool Palettes)
o (Controlling Tool Palette Display )
o (Using Palette Tools)
o (Creating Palettes )
o (Controlling Palette Tool Properties )
o (Creating Palette Tools for Hatch )
o (Creating Palette Tools for Blocks)
o (Creating Palette Tools Using Objects and Flyouts )
o (Creating Palette Tools Using DesignCenter)
o (Customizing the User Interface)
o (Customizing Tabs in the Ribbon)
o (Customizing a Panel within the Ribbon )
o (Adding a Tab and Panel to (Workspaces )
o (Customizing the Quick Properties Palette)
o (Customizing Rollover Tooltips )
o (Customizing Menu Search Tags )
o (Customizing the Quick Access Toolbar )
บทที่ 16 Print and Plot Prep)
o (Introducing Print and Plot Concepts )
o (Understanding Model Space and Paper Space )
o (Choosing a Printer)
o (Placing a Title Block on a Layout )
o (Creating Layout Viewports )
o (Setting a Layout Viewport Scale )
o (Controlling Viewport Display )
o (Placing Annotations on a Layout )
o (Changing the Space of an Object )
o (Printing the Drawing )
o (Previewing Plotted Output )
o (Controlling Plot Options and Orientation )
o (Viewing Print and Publish Details )
o (Understanding Plot Style Tables)
o (Accessing the Plotter Manager )
o (Plotting Multiple Drawings at Once )
บทที่ 17 Blocks and Attributes)
o (Understanding Block Concepts )
o (Creating Blocks from Existing Objects )
o (Understanding Block Properties )
o (Changing Block Properties)
o (Using Blocks within a Drawing )
o (Using Multiple Blocks at Once )
o (Exploding Blocks into (Objects )
o (Changing the Insertion or Reference Point )
o (Understanding Dynamic Blocks Concepts )
o (Understanding Dynamic Block Examples )
o (Creating Dynamic Blocks from Existing Blocks )
o (Adding Parameters to (Dynamic Blocks)
o (Adding Constraints to (Dynamic Blocks )
o (Adding Additional Parameters to (Dynamic Blocks )
o (Changing the Properties of Dynamic Block Parameters)
o (Changing Dynamic Block Parameters by Using Lists )
o (Changing the Appearance of Dynamic Blocks )
o (Adding Additional Constraints to (Dynamic Blocks )
o (Controlling Dynamic Blocks Using Block Tables)
o (Adding Special Properties to (Blocks )
o (Introducing Attributes )
o (Adding an Attribute to (a Block )
o (Adding Additional Attributes to (a Block)
o (Controlling the Visibility of Attributes )
o (Synchronizing Attribute Data)
o (Managing Attributes )
o (Extracting Attribute Data from a Drawing)
o (Dividing and Measuring Using Blocks )
บทที่ 18 External References and Reusable Content)
o (Understanding Reusable Content Concepts )
o (Understanding External References Concepts)
o (Understanding Practical Applications of External References)
o (Attaching and Detaching External References )
o (Loading and Unloading External References )
o (Adjusting the External Reference Path)
o (Understanding the Difference Between Attachment and Overlay )
o (Changing the External Reference Attachment Type)
o (Clipping an External Reference)
o (Binding and Inserting External References)
o (Editing Blocks and External References )
o (Copying Nested Objects )
o (Working with Images)
o (Using DesignCenter )
o (Attaching a DWF File as an Underlay)
o (Attaching a PDF File as an Underlay )
o (Attaching a DGN File as an Underlay)
o (Using Autodesk Seek )
o (Using Content Explorer )
o (Inserting OLE Objects )
o (Attaching Hyperlinks )
o (Using the Geographic Location Settings )
o (Setting the Geographic Location )
o (Editing the Geographic Location )
o (Reorienting the Geographic Marker )
o (Changing the Latitude or Longitude of the Geographic Marker)
o (Changing the Current Map View)
o (Marking Geographic Positions)
o (Hiding and Displaying the Geographic Marker)
o (Removing a Location)
o (Capturing and Plotting Map Data)
o (Adjusting the Appearance of Map Data)
บทที่ 19 AutoCAD Utilities)
o (Removing Unused Items)
o (Checking the Drawing for Errors)
o (Changing the Display Order)
o (Importing Files from Other Programs)
o (Using the Drawing Recovery Manager)
o (Recovering Damaged Drawings)
o (Converting Drawing Files)
o (Monitoring System Variables)
บทที่ 20 Command Customization)
o (Introducing the Action Recorder)
o (Using Existing Action Macros)
o (Creating Simple Action Macros)
o (Editing Action Macros)
o (Sharing Action Macros)
o (Creating and Editing Complex Action Macros)
o (Controlling Action Macro (Dialog Settings)
o (Creating Command Aliases)
o (Customizing the AutoCorrect List)
o (Customizing the Synonym List)
บทที่ 21 3D Basics)
o (Introducing 3D Concepts)
o (Introducing the 3D Workspace)
o (Using the ViewCube to (View 3D Models)
o (Using 3D Orbit to (View 3D Models)
o (Using 3D View Presets to (View 3D Models)
o (Using SteeringWheels to (View 3D Models)
o (Using 3D Object Snap)
o (Understanding Visual Styles)
o (Understanding 3D Coordinate Systems)
o (Understanding Dynamic UCS)
o (Manipulating the User Coordinate System)
บทที่ 22 Creating 3D Objects)
o (Creating a Solid Box)
o (Creating a Solid Cylinder)
o (Creating a Solid Cone)
o (Creating a Solid Sphere)
o (Creating a Solid Pyramid)
o (Creating a Solid Wedge)
o (Creating a Solid Torus)
o (Creating 3D Objects by Extruding 2D Objects)
o (Creating 3D Objects by Revolving 2D Objects)
o (Creating 3D Objects by Lofting 2D Objects)
o (Creating 3D Objects by Sweeping 2D Objects)
o (Creating 3D Objects Using Polysolid)
o (Creating 3D Objects Using Presspull)
o (Creating a 3D Mesh Box)
o (Creating a 3D Mesh Cone)
o (Creating a 3D Mesh Cylinder)
o (Creating a 3D Mesh Pyramid)
o (Creating a 3D Mesh Sphere)
o (Creating a 3D Mesh Wedge)
o (Creating a 3D Mesh Torus)
o (Creating a 3D Revolved Mesh)
o (Creating a 3D Edge Mesh)
o (Creating a 3D Ruled Mesh)
o (Creating a 3D Tabulated Mesh)
o (Controlling Mesh Primitive Options)
o (Creating a 3D Helix)
o (Creating a 3D Polyline)
บทที่ 23 Modifying 3D Mesh Objects)
o (Introducing Mesh Editing)
o (Converting Objects into (Meshes)
o (Smoothing More)
o (Smoothing Less)
o (Refining a Mesh)
o (Adding a Crease)
o (Removing a Crease)
o (Controlling Mesh Tessellation Options)
o (Splitting a Mesh Face)
o (Extruding a Mesh Face)
o (Merging Mesh Faces)
o (Creating a Hole in a Mesh)
o (Closing a Hole in a Mesh)
o (Collapsing a Face or Edge)
o (Spinning a Triangle Face)
o (Converting a Mesh to (a Solid)
o (Converting a Mesh to (a Surface)
o (Deforming a Mesh)
บทที่ 24 Working with Surface Objects)
o (Introducing Surface Modeling)
o (Creating a Network Surface)
o (Creating a Lofted Surface)
o (Creating a Swept Surface)
o (Creating a Planar Surface)
o (Creating an Extruded Surface)
o (Creating a Revolved Surface)
o (Creating a Blend Surface)
o (Creating a Patch Surface)
o (Creating an Offset Surface)
o (Filleting a Surface)
o (Trimming a Surface)
o (Untrimming a Surface)
o (Extending a Surface)
o (Sculpting a Surface)
o (Converting a Surface into (a NURBS Surface)
o (Editing Control Vertices on a NURBS Surface)
o (Displaying and Hiding Control Vertices on NURBS Surfaces)
o (Rebuilding Control Vertices)
o (Adding Control Vertices)
o (Removing Control Vertices)
o (Extracting Isolines)
o (Projecting Curves onto (a Surface)
o (Performing Surface Continuity Analysis)
o (Performing Surface Curvature Analysis)
o (Performing Draft Analysis)
บทที่ 25 Working with Point Clouds)
o (Introducing Point Clouds)
o (Attaching a Point Cloud)
o (Controlling the Size of Points and Level of Detail)
o (Using Colorization to (Help Visualize Point Clouds)
o (Viewing Point Clouds with Various Lighting Effects)
o (Cropping Point Clouds)
o (Creating Geometry Using Point Clouds)
o (Extracting Geometry from Point Clouds)
o (Controlling the Transparency of Point Clouds)
o (Using the Point Cloud Manager)
บทที่ 26 Modifying 3D Objects)
o (Using Gizmos )
o (Using Object Culling)
o (Mirroring Objects in 3D )
o (Moving Objects in 3D )
o (Aligning Objects in 3D)
o (Rotating Objects in 3D)
o (Creating a 3D Rectangular Array)
o (Creating a Stepped 3D Rectangular Array)
o (Creating a 3D Polar Array)
o (Creating a Stepped 3D Polar Array)
o (Creating a 3D Path Array)
o (Scaling Objects in 3D)
o (Editing Solid Primitives)
o (Editing 3D Subobjects)
o (Creating Composite Solids Using Boolean Operations )
o (Creating a Composite Solid Using Boolean Union)
o (Creating a Composite Solid Using Boolean Subtract)
o (Creating a Composite Solid Using Boolean Intersect)
o (Adding a Chamfer to (a Solid)
o (Adding a Fillet to (a Solid)
o (Chamfering Edges of a Solid)
o (Filleting Edges of a Solid)
o (Editing Subobjects Within Composite Solids)
o (Extracting Edges from 3D Objects)
o (Editing Edges of a Solid by Imprinting Onto (a Solid)
o (Editing Edges of a Solid by Changing the Edge Color)
o (Editing Edges of a Solid by Copying Edges)
o (Editing Faces of a Solid by Extruding Faces)
o (Editing Faces of a Solid by Tapering Faces)
o (Editing Faces of a Solid by Moving Faces)
o (Editing Faces of a Solid by Copying Faces)
o (Editing Faces of a Solid by Offsetting Faces)
o (Editing Faces of a Solid by Deleting Faces )
o (Editing Faces of a Solid by Rotating Faces )
o (Editing Faces of a Solid by Changing the Color)
o (Separating Solids )
o (Cleaning Solids)
o (Shelling Solids)
o (Checking the Validity of Solids)
o (Checking Solids for Interference )
o (Slicing Solids )
o (Creating a Solid by Thickening a Surface )
o (Creating Curves by Offsetting Edges)
o (Creating Sections Using Section Objects)
o (Creating Jogged Section Planes)
o (Creating and Updating Cross Sections)
o (Creating Elevations Using Section Planes)
o (Controlling Section Settings)
o (Creating a 2D Representation of a 3D Object )
o (Creating Orthographic Views with Solid View )
o (Adjusting Orthographic Views with Solid Drawing)
o (Adding 2D Profile Views with Solid Profile)
บทที่ 27 Model Documentation)
o (Creating Drawings from 3D Models )
o (Creating a Base View )
o (Creating a Base View of a Model Created in Inventor )
o (Creating a Base View in a Drawing with Multiple Parts )
o (Creating Projected Views )
o (Editing Drawing Views )
o (Creating Section Views)
o (Creating a Full Section View)
o (Creating a Half Section View)
o (Creating an Offset Section View)
o (Creating an Aligned Section View )
o (Creating a Section View from an Object)
o (Creating Cross-Section Views )
o (Changing the Hatch Pattern of a Component in a Section View)
o (Editing Section Views )
o (Modifying the Cutting Plane )
o (Modifying a Section Line Identifier )
o (Modifying the Section View Label)
o (Excluding Components from Drawing Views)
o (Creating Detail Views)
o (Creating a Circular Detail View)
o (Creating a Rectangular Detail View)
o (Modifying Detail Views)
o (Editing the Detail View Boundary)
o (Modifying a Detail View Identifier)
o (Modifying the Detail View Label)
o (Constraining Drawing Views to (Model Geometry)
o (Controlling the Section View Style)
o (Controlling the Detail View Style )
o (Setting the Drafting Standards for Drawing Views)
o (Updating Drawing Views)
o (Monitoring Drawing View Annotations)
บทที่ 28 Collaborating with Others)
o (Exporting to (PDF)
o (Sending Models to (a 3D Print Service)
o (Sending Electronic Transmittal Sets)
o (Exporting to (DWF)
o (Exporting a Model to (a 3D DWF File)
o (Working with Marked-up DWF Files)
o (Using the Layer Translator)
o (Configuring Drawing Standards)
o (Checking for Standards Violations)
บทที่ 29 Rendering)
o (Introducing Rendering in AutoCAD)
o (Working with Lights )
o (Placing a Point Light)
o (Placing a Spot Light )
o (Placing a Distant Light )
o (Placing a Web Light)
o (Working with Sunlight )
o (Controlling the Sky Background and Illumination )
o (Using Luminaire Objects )
o (Controlling the Location and Properties of Lights )
o (Working with Materials )
o (Applying Materials to (Objects and Faces)
o (Creating and Modifying Materials )
o (Using Texture Maps )
o (Working with Procedural Maps )
o (Creating Your Own Materials )
o (Saving Materials to (a User Library )
o (Adjusting Material Mapping)
o (Creating a Rendering )
o (Setting the Render Destination )
o (Setting the Render Output Resolution)
o (Creating Render Presets)
o (Controlling the Rendering Environment )
o (Placing Cameras and Creating Views)
o (Adding a Background to (a View)
o (Saving and Redisplaying Rendered Images)
o (Rendering in the Cloud)
o (Understanding the Render Gallery)
o (Creating Walkthroughs and Flythroughs)
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มีตำรา, โปรแกรม AutoCAD 2016 ให้ 1 เล่ม
คอมพิวเตอร์ 1 คนต่อ 1 เครื่อง
ห้องแอร์ เย็นสบาย
มีอาหารกลางวัน และกาแฟฟรี
หลักสูตร AutoCAD 2016 คอร์สเดียวที่ครบถ้วนที่สุดในโลก ทั้ง 2 มิติ และ 3 มิติ
(Agenda for AutoCAD 2016 Comprehensive Training)
บทที่ 1 เริ่มต้นใช้โปรแกรม (Getting Started)
o แนะนำแท็บสตาร์ท (Introducing the Start Tab)
o เรียนรู้หมวดหมู่ของเครื่องมือ(Understanding How Tools are Organized)
o เรียนรู้เรื่องสีในโปรแกรม AutoCAD (Understanding Color Schemes)
o การสลับเวิร์คสเปซ (Switching Workspaces)
o การปรับเวิร์คสเปซเซ็ตติ้ง (Adjusting Workspace Settings)
o การใช้แอพพลิเคชั่นเมนู (Using the Application Menu)
o การใช้เครื่องมือควิกแอคเซสทูลบาร์ (Using the Quick Access Toolbar)
o การใช้งานอินโฟเซ็นเตอร์ (Using the InfoCenter)
o การใช้และควบคุมระบบเฮลพ์ (Using and Controlling the Help System)
o เข้าใจพื้นฐานการใช้ริบบ้อน (Understanding Ribbon Fundamentals)
o การควบคุมการแสดงผลของริบบ้อน (Controlling the Display of the Ribbon)
o การเปลี่ยนตำแหน่งของริบบ้อน (Changing the Location of the Ribbon)
o การทำงานกับโฟลทติ้งพาเนล (Working with Floating Panels)
o แนะนำแถบบรรทัดสถานะ (Introducing the Status Bar)
o แนะนำดรออิ้งกริด (Introducing the Drawing Grid)
o การเปลี่ยนสีจอ(Changing Screen Colors)
o การทำงานกับยูสซอร์โปรไฟล์ (Working with User Profiles)
o การทำงานในดรออิ้งวินโดว์ (Working Within the Drawing Window)
o การทำงานกับดรออิ้งหลายๆ ไฟล์ (Working with Multiple Drawings)
o รู้จักกับโมเดล และเลย์เอ้าแท็บ (Understanding Model and Layout Tabs)
o เข้าใจแท็บไฟล์ (Understanding File Tabs)
o รู้จักการใช้คอมมานด์ไลน์ (Understanding the Command Line)
o การพิมพ์คำสั่ง (Typing Commands)
o เข้าใจพื้นฐานการใช้ไดอะล็อกบ๊อกซ์ในโปรแกรม AutoCAD (Understanding Dialog Box Fundamentals)
o เข้าใจพื้นฐานการใช้พาเลท (Understanding Palette Fundamentals)
o เริ่มต้นสร้างดรออิ้งใหม่จากไฟล์เท็มเพลท (Starting a New Drawing from a Template File)
o การตั้งค่าเท็มเพลทไฟล์เบื้องต้น (Setting the Default Drawing Template File)
o การบันทึกดรออิ้งด้วยเซฟ และเซฟ แอส (Saving Drawings Using SAVE and QSAVE)
o การบันทึกดรออิ้งด้วยคิวเซฟ และเซฟ แอส (Saving Drawings Using QSAVE and SAVEAS)
o เข้าใจการตั้งค่าออโต้เซฟ (Understanding the Autosave Options)
o เข้าใจพื้นฐานของไฟล์แบ็คอัพ (Understanding Backup Files)
o การเซฟดรออิ้งไปเป็นเวอร์ชันต่างๆ และอ๊อพชันการเซฟอื่นๆ (Saving Drawings to Different Versions and Other Save Options)
o การเปิดดรออิ้งในพาร์เชียลโอเพ่น และโหมดอ่านอย่างเดียว (Opening Drawings in Partial Open and Read-Only Modes)
o (Opening Drawings Using the Sheet Set Manager)
o การเปิดดรออิ้งด้วยชีทเซ็ตแมเนเจอร์ (Importing and Exporting DGN Files)
o การใช้เม้าส์ในโปรแกรม AutoCAD (Using a Mouse in AutoCAD)
o เรียนรู้การควบคุมวิวพอร์ท (Understanding the In-Canvas Viewport Controls)
o การใช้เนวิเกชั่นบาร์ (Understanding the Navigation Bar)
o การใช้ยูซีเอสไอคอน (Understanding the UCS Icon)
o การใช้วิวคิวบ์ (Understanding the ViewCube)
o การใช้สเตียริ่งวีล (Understanding the SteeringWheels)
o การใช้พูลดาวน์เมนู (Understanding the Pull-Down Menus)
o การทำคลีนสกรีน (Using CleanScreen)
o การใช้ 3 ดี เม้าส์ (Using a 3D Mouse)
บทที่ พื้นฐานดรออิ้ง 2 มิติ(2D Drawing Basics)
o การเขียนเส้นตรง (Drawing Lines Using the Command Line)
o การเขียนเส้นตรงด้วยไดนามิกส์ อินพุท (Drawing Lines Using Dynamic Input)
o การเขียนเส้นตรงด้วยการใช้เมนูคลิกขวา (Drawing Lines Using the Right-Click Menu)
o การทำซ้ำคำสั่งสุดท้ายอีกครั้งหนึ่ง (Repeating the Last Command)
o การเข้าใจอ๊อพชันของคอมมานด์ต่างๆ (Understanding Command Options)
o การเขียนสี่เหลี่ยม (Drawing Rectangles)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันแอเรีย (Drawing Rectangles Using the Area Option)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันไดเมนชั่น (Drawing Rectangles Using the Dimensions Option)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันโรเตชั่น (Drawing Rectangles Using the Rotation Option)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันฟิลเลทมนขอบ(Drawing Rectangles with Fillets)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันแชมเฟอร์ปาดขอบ(Drawing Rectangles with Chamfers)
o การเขียนสี่เหลี่ยมด้วยอ๊อพชันวิดท์กำหนดความกว้าง (Drawing Rectangles Using the Width Option)
o การรีเซ็ตค่าการสร้างสี่เหลี่ยมมาเป็นค่าดีฟอลท์ (Resetting the Rectangle Default Options)
o การใช้คำสั่งย้อนกลับ และทำซ้ำไปข้างหน้า (Using the Undo and Redo Commands)
o การเขียนวงกลมด้วยการกำหนดค่ารัศมี และเส้นผ่านศูนย์กลาง (Drawing Circles Using Radius and Diameter)
o การเขียนวงกลมด้วยอ๊อพชัน 2 พ้อยท์ และ 3 พ้อยท์ (Drawing 2 Point and 3 Point Circles)
o (Drawing Circles Using the TTR and TTT Options)
o (Drawing Circles Using the Default Method)
o (Drawing Arcs)
o (Drawing Arcs by Specifying 3 Points)
o (Understanding Coordinate System Concepts)
o (Using Absolute Coordinates)
o (Using Relative Coordinates)
o (Understanding Drawing Units and Angle Measurements)
o (Erasing Objects by Picking)
o (Selecting Objects by Window and Crossing)
o (Selecting Objects by Window Polygon and Crossing Polygon)
o (Selecting Objects by Fence and Last)
o (Selecting Objects Using Undo (and Previous)
o (Selecting Objects Using the Box Option)
o (Selecting Objects Using Implied Selection)
o (Selecting Objects Using a Lasso)
o (Selecting Objects Using Select Similar)
o (Adding New Objects Using Add Selected)
o (Hiding and Isolating Objects)
o (Restoring Erased Objects with OOPS)
o (Selecting and Deselecting Objects)
o (Selecting All Objects)
o (Controlling Selection Settings)
o (Using Selection Cycling)
บทที่ 3 Drafting Settings)
o (Using and Adjusting the Grid)
o (Using Snap Mode)
o (Using Ortho (Mode)
o (Using Direct Distance Entry and Dynamic Input)
o (Using Polar Tracking with Absolute Angles)
o (Using Polar Tracking with Relative Angles)
o (Using Polar Tracking and Polar Snaps)
o (Using Polar Tracking with Incremental and Additional Angles)
o (Understanding Object Snap Concepts)
o (Understanding Running Object Snaps)
o (Understanding Parallel Object Snap)
o (Understanding Extension Object Snap)
o (Snapping to (Closed Polylines)
o (Using the Object Snap Overrides)
o (Using Object Snap Tracking from One Point Orthogonally)
o (Using Object Snap Tracking from Two (Points Orthogonally)
o (Using Object Snap Tracking from One Point with Polar Angles)
o (Using Object Snap Tracking from Two (Points with Polar Angles)
o (Using Object Snap Tracking with a Temporary Track Point)
o (Using Object Snap Overrides with Mid Between 2 Points)
o (Using Options to (Control Object Snap System Variables)
บทที่ 4 Display Control)
o (Zooming and Panning Using the Mouse Wheel)
o (Using Real-Time Pan and Zoom)
o (Zooming Using the Ribbon)
o (Panning Using the Ribbon Panel)
o (Zooming and Panning Using the Navigation Bar )
o (Using the View Back and View Forward Tools)
o (Using the SteeringWheels )
o (Creating Tiled Viewports)
o (Naming Tiled Viewports)
o (Resizing Tiled Viewports)
o (Using the View Manager to (Restore Named Views)
o (Using the View Manager to (Edit and Update Named Views)
o (Using the View Manager to (Create Named Views)
บทที่ 5 Managing Layers)
o (Introducing Layer Concepts)
o (Establishing the Current Layer)
o (Understanding the On and Off Layer States)
o (Understanding the Freeze and Thaw Layer States)
o (Understanding the Unlock and Lock Layer States)
o (Understanding the Lock Layer Fade Control)
o (Controlling the Layer Color )
o (Introducing the Layer Properties Manager Palette)
o (Adjusting Columns in the Layer Properties Manager)
o (Controlling the Linetype of a Layer)
o (Controlling the Transparency of a Layer )
o (Controlling the Plot or No (Plot Layer State)
o (Controlling the Viewport Freeze Layer State)
o (Controlling the New Viewport Freeze Layer State)
o (Creating a New Layer Frozen in All Viewports)
o (Freezing Layers in All But the Current Viewport)
o (Freezing Layers in All Viewports)
o (Thawing Layers in All Viewports)
o (Isolating Selected Layers)
o (Merging Layers Using the Layer Properties Manager)
o (Adjusting Other Layer Settings Using the Shortcut Menu)
o (Controlling Other Layer States on a Per-Viewport Basis)
o (Creating a New Layer)
o (Deleting a Layer)
o (Adding a Layer Description)
o (Using Layer Filters )
o (Creating New Layer Filters )
o (Working with Layer States)
o (Setting the Current Layer by Selecting an Object )
o (Matching Layers )
o (Restoring the Previous Layer State )
o (Isolating Layers )
o (Unisolating Layers )
o (Freezing Layers )
o (Turning Layers Off )
o (Turning All Layers On )
o (Thawing All Layers)
o (Locking a Layer )
o (Unlocking a Layer)
o (Changing an Object to (the Current Layer)
o (Copying Objects to (a New Layer )
o (Viewing Individual Layers )
o (Freezing Layers in All Viewports Except the Current Viewport)
o (Merging Layers Using the LAYMRG Command )
o (Deleting a Layer and Its Contents )
บทที่ 6 Object Properties)
o (Understanding ByLayer and Object Property Concepts )
o (Setting the Color ByLayer)
o (Setting the Linetype ByLayer)
o (Setting the Lineweight ByLayer)
o (Setting the Transparency ByLayer )
o (Controlling the Object Color )
o (Controlling the Object Linetype )
o (Controlling the Object Lineweight )
o (Controlling the Object Transparency )
o (Understanding Object Property Creation and Control)
o (Modifying Properties Using the Property Panel and Layer Panel)
o (Modifying Properties Using the Quick Property Palette)
o (Controlling the Quick Property Palette Display Properties )
o (Modifying Properties Using the Properties Palette )
o (Setting Object Properties to (ByLayer )
o (Understanding In-Canvas Property Preview )
บทที่ 7 Utility and Inquiry Tools)
o (Introducing the Measure Tools )
o (Measuring Distance )
o (Measuring Radius )
o (Measuring Angles )
o (Measuring the Area of a Space)
o (Measuring the Area of an Object )
o (Performing Area Calculations )
o (Measuring Volume )
o (Using the Quick Calculator )
o (Applying Object Selection Filters)
o (Using Quick Select )
o (Listing Selected Objects)
o (Displaying the Coordinates of a Point)
บทที่ 8 Complex Objects)
o (Understanding Polyline Property Concepts)
o (Drawing Polyline Line Segments)
o (Drawing Polyline Arc Segments )
o (Drawing Polylines with Variable Width )
o (Drawing Polylines Using Option Combinations )
o (Drawing Donuts )
o (Drawing Inscribed Polygons )
o (Drawing Circumscribed Polygons )
o (Drawing Polygons Using the Edge Option)
o (Editing Polylines Using the Close and Open Options )
o (Editing Polylines to (Join Selected Segments)
o (Editing Polylines to (Join Multiple Segments)
o (Converting Lines into (Polylines )
o (Converting Polylines into (Fit and Spline Curves )
o (Editing Polyline Vertices )
o (Exploding Polylines)
o (Drawing Ellipses Using the Center Option )
o (Drawing Ellipses Using the Axis End Option )
o (Drawing Isocircles )
o (Drawing Elliptical Arcs )
o (Drawing Points )
o (Understanding Point Styles )
o (Drawing Splines )
o (Editing Splines )
o (Drawing Construction Lines )
o (Creating Rays)
o (Creating Regions )
o (Creating Boundaries )
o (Creating Revision Clouds)
o (Creating Wipeouts )
บทที่ 9 Annotation Objects)
o (Understanding Annotation Object Concepts )
o (Understanding Annotation Scaling )
o (Creating Single-Line Text )
o (Controlling Single-Line Text Justification)
o (Creating Text Styles)
o (Modifying Text Styles )
o (Creating Multiline Text )
o (Controlling Multiline Text Justification )
o (Editing Text Objects )
o (Editing Text Objects Using the Properties Palette )
o (Performing a Spell Check )
o (Finding and Replacing Text )
o (Controlling Multiline Text Paragraphs)
o (Combining Multiple Paragraphs )
o (Converting Text to (Uppercase or Lowercase)
o (Adding a Background Mask to (Multiline Text)
o (Adding a Border Around Text )
o (Importing Text )
o (Importing Text Using Drag-and-Drop and Cut-and-Paste )
o (Inserting Special Text Characters )
o (Removing Multiline Text Formatting)
o (Undoing and Redoing Changes to (Multiline Text )
o (Creating Stacked Text for Fractions )
o (Controlling Text Editor Settings )
o (Scaling Text )
o (Changing the Text Justification)
o (Matching Text Properties )
o (Aligning Text )
o (Creating Tables )
o (Controlling Table Appearance Using Table Styles )
o (Editing Text Inside a Table )
o (Modifying Tables)
o (Linking Data in Tables )
o (Working with Fields)
o (Introducing Hatches and Gradient Fills)
o (Adding Hatch Objects )
o (Selecting the Hatch Pattern to (Apply )
o (Setting the Hatch Pattern Layer )
o (Setting the Hatch Colors and Transparency)
o (Setting the Scale and Angle of the Hatch Pattern )
o (Controlling Hatch Pattern Island Detection)
o (Selecting and Retaining Boundary Objects )
o (Controlling the Hatch Pattern Gap Tolerance )
o (Understanding Associative Hatch )
o (Understanding Annotative Hatch )
o (Controlling the Hatch Origin)
o (Creating Separate Hatches)
o (Matching the Properties of an Existing Hatch)
o (Controlling Hatch Pattern Draw Order )
o (Controlling Hatch Settings )
o (Modifying Existing Hatch Objects )
o (Adding Gradient Fills )
o (Adding Hatch Patterns and Gradient Fills Using the Tool Palette)
o (Introducing Multileaders )
o (Creating Multileaders)
o (Changing the Order of Multileader Content Creation)
o (Selecting Multileader Options)
o (Adding a Multileader with Block Content )
o (Controlling the Multileader Style )
o (Adding and Removing Leaders)
o (Aligning Multileaders)
o (Collecting Multileaders)
o (Editing Multileaders )
บทที่ 10 Modify Objects - Manipulation Commands)
o (Introducing the Manipulation Commands )
o (Using the Move Command )
o (Using the Move Command with Object Snap )
o (Using the Move Command with Object Snap Tracking from One Point )
o (Using the Move Command with Object Snap Tracking from Two (Points )
o (Using the Copy Command )
o (Using the Copy Command with Object Snap )
o (Using the Copy Command with Object Snap Tracking)
o (Using the Copy Command with the Array Option)
o (Using the Mirror Command )
o (Controlling Text Display with the Mirror Command )
o (Controlling Hatch Display with the Mirror Command)
o (Creating a Rectangular Array )
o (Adjusting Rectangular Array Rows and Columns)
o (Changing the Properties of Rectangular Arrays )
o (Editing Array Source Objects )
o (Removing Items from the Array)
o (Changing the Angle of Rectangular Arrays )
o (Creating Associative and Non-Associative Arrays)
o (Creating a Polar Array )
o (Adjusting Polar Arrays )
o (Creating a Path Array )
o (Changing the Base Point of a Path Array)
o (Changing the Path of a Path Array)
o (Replacing Items within an Array )
o (Using the Rotate Command )
o (Using the Rotate Command with a Reference Angle)
o (Using the Offset Command)
o (Offsetting Polylines with Fillets and Chamfers)
o (Using the Align Command )
o (Using the Reverse Command)
o (Creating and Working with Groups )
o (Modifying Groups)
บทที่ 11 Modify Objects - Alteration Commands)
o (Introducing Alteration Commands)
o (Breaking an Object at One Point)
o (Breaking an Object Between Two (Points)
o (Understanding Practical Uses for the Break Command)
o (Using the Trim Command with Pick Selection)
o (Using the Trim Command with Fence Selection)
o (Using the Trim Command with Edge Extend Mode )
o (Using the Extend Command)
o (Using Extend and Trim Together)
o (Understanding Practical Uses for the Trim and Extend Commands )
o (Using the Fillet Command with Fillet Radius)
o (Adding Fillets to (Multiple Segments and Polylines)
o (Using the Chamfer Command with Distance and Angle )
o (Adding Chamfers to (Multiple Segments and Polylines )
o (Using the Blend Command )
o (Using the Stretch Command )
o (Using the Join Command )
o (Using the Lengthen Command)
o (Using the Explode Command )
o (Deleting Duplicate Objects )
o (Using the Scale Command )
o (Using the Scale Command with Scale Reference)
บทที่ 12 Modify Objects - Grips)
o (Introducing Grip Concepts )
o (Understanding Grip Status )
o (Using Grips to (Modify Lines )
o (Using Grips to (Modify Arcs)
o (Using Grips to (Modify Hatch Objects )
o (Using Grips to (Modify Polylines )
o (Using Grips to (Modify Splines )
o (Using Grips to (Move Objects )
o (Using Grips to (Mirror Objects )
o (Using Grips to (Rotate Objects )
o (Using Grips to (Scale Objects )
o (Using Grips to (Stretch Objects )
o (Changing the Base Point While Grip Editing)
o (Copying Objects While Grip Editing )
o (Changing the Reference Angle While Grip Editing)
o (Understanding Practical Applications of Grip Editing)
o (Changing Grip Option Settings )
o (Changing Grip Option Selection Modes)
o (Dragging While Grip Editing )
o (Moving Objects Using Nudge)
บทที่ 13 2D Parametric Drawings)
o (Introducing Parametric Drawings )
o (Displaying Geometric Constraints )
o (Applying Geometric Constraints )
o (Applying Coincident Geometric Constraints)
o (Applying Collinear Geometric Constraints)
o (Applying Concentric Geometric Constraints )
o (Applying Fixed Geometric Constraints)
o (Applying Parallel Geometric Constraints )
o (Applying Perpendicular Geometric Constraints )
o (Applying Horizontal Geometric Constraints )
o (Applying Vertical Geometric Constraints )
o (Applying Tangent Geometric Constraints)
o (Applying Smooth Geometric Constraints )
o (Applying Symmetric Geometric Constraints)
o (Applying Equal Geometric Constraints)
o (Removing Individual Geometric Constraints )
o (Applying Auto (Constrain )
o (Controlling Auto (Constraint Settings )
o (Applying Geometric Constraints Using Inferred Constraints )
o (Applying Dimensional Constraints )
o (Applying Linear Dimensional Constraints )
o (Applying Aligned Dimensional Constraints )
o (Applying Horizontal Dimensional Constraints )
o (Applying Vertical Dimensional Constraints )
o (Applying Angular Dimensional Constraints )
o (Applying Radius Dimensional Constraints )
o (Applying Diameter Dimensional Constraints)
o (Creating Dynamic or Annotational Dimensional Constraints )
o (Converting Dimensions into (Dimensional Constraints)
o (Controlling Dimensional Constraint Settings )
o (Showing and Hiding Dimensional Constraints )
o (Controlling Other Dimensional Constraint Settings )
o (Avoiding Over-Constrained Geometry )
o (Understanding the Parameters Manager)
o (Changing an Expression Using the Parameters Manager )
o (Adding User Variables Using the Parameters Manager )
o (Deleting Parameters Using the Parameters Manager )
o (Changing Dimensional Constraints Using Grip Editing )
บทที่ 14 Dimensioning)
o (Introducing Dimensioning )
o (Understanding Associative Dimensions )
o (Setting the Dimension Layer )
o (Creating Linear Horizontal and Vertical Dimensions)
o (Creating Linear Aligned Dimensions )
o (Creating Linear Baseline Dimensions )
o (Creating Linear Continued Dimensions )
o (Creating Angular Dimensions )
o (Creating Angular Baseline Dimensions )
o (Creating Angular Continued Dimensions )
o (Creating Radial Dimensions)
o (Creating Arc Length Dimensions )
o (Creating Jogged Radius Dimensions )
o (Creating Ordinate Dimensions )
o (Adding Center Marks and Centerlines )
o (Adding and Modifying Dimension Text )
o (Modifying Dimension Components )
o (Aligning Dimensions )
o (Adjusting the Space between Dimensions )
o (Breaking Dimension and Extension Lines )
o (Adjusting Overlapping Dimensions)
o (Jogging Dimension Lines )
o (Understanding Dimension Styles)
o (Creating New Dimension Styles )
o (Creating a Dimension Substyle )
o (Modifying a Dimension Style )
o (Overriding Dimension Styles)
o (Comparing Dimension Styles )
o (Changing Dimension Properties)
บทที่ 15 Interface Customization)
o (Introducing Tool Palettes)
o (Controlling Tool Palette Display )
o (Using Palette Tools)
o (Creating Palettes )
o (Controlling Palette Tool Properties )
o (Creating Palette Tools for Hatch )
o (Creating Palette Tools for Blocks)
o (Creating Palette Tools Using Objects and Flyouts )
o (Creating Palette Tools Using DesignCenter)
o (Customizing the User Interface)
o (Customizing Tabs in the Ribbon)
o (Customizing a Panel within the Ribbon )
o (Adding a Tab and Panel to (Workspaces )
o (Customizing the Quick Properties Palette)
o (Customizing Rollover Tooltips )
o (Customizing Menu Search Tags )
o (Customizing the Quick Access Toolbar )
บทที่ 16 Print and Plot Prep)
o (Introducing Print and Plot Concepts )
o (Understanding Model Space and Paper Space )
o (Choosing a Printer)
o (Placing a Title Block on a Layout )
o (Creating Layout Viewports )
o (Setting a Layout Viewport Scale )
o (Controlling Viewport Display )
o (Placing Annotations on a Layout )
o (Changing the Space of an Object )
o (Printing the Drawing )
o (Previewing Plotted Output )
o (Controlling Plot Options and Orientation )
o (Viewing Print and Publish Details )
o (Understanding Plot Style Tables)
o (Accessing the Plotter Manager )
o (Plotting Multiple Drawings at Once )
บทที่ 17 Blocks and Attributes)
o (Understanding Block Concepts )
o (Creating Blocks from Existing Objects )
o (Understanding Block Properties )
o (Changing Block Properties)
o (Using Blocks within a Drawing )
o (Using Multiple Blocks at Once )
o (Exploding Blocks into (Objects )
o (Changing the Insertion or Reference Point )
o (Understanding Dynamic Blocks Concepts )
o (Understanding Dynamic Block Examples )
o (Creating Dynamic Blocks from Existing Blocks )
o (Adding Parameters to (Dynamic Blocks)
o (Adding Constraints to (Dynamic Blocks )
o (Adding Additional Parameters to (Dynamic Blocks )
o (Changing the Properties of Dynamic Block Parameters)
o (Changing Dynamic Block Parameters by Using Lists )
o (Changing the Appearance of Dynamic Blocks )
o (Adding Additional Constraints to (Dynamic Blocks )
o (Controlling Dynamic Blocks Using Block Tables)
o (Adding Special Properties to (Blocks )
o (Introducing Attributes )
o (Adding an Attribute to (a Block )
o (Adding Additional Attributes to (a Block)
o (Controlling the Visibility of Attributes )
o (Synchronizing Attribute Data)
o (Managing Attributes )
o (Extracting Attribute Data from a Drawing)
o (Dividing and Measuring Using Blocks )
บทที่ 18 External References and Reusable Content)
o (Understanding Reusable Content Concepts )
o (Understanding External References Concepts)
o (Understanding Practical Applications of External References)
o (Attaching and Detaching External References )
o (Loading and Unloading External References )
o (Adjusting the External Reference Path)
o (Understanding the Difference Between Attachment and Overlay )
o (Changing the External Reference Attachment Type)
o (Clipping an External Reference)
o (Binding and Inserting External References)
o (Editing Blocks and External References )
o (Copying Nested Objects )
o (Working with Images)
o (Using DesignCenter )
o (Attaching a DWF File as an Underlay)
o (Attaching a PDF File as an Underlay )
o (Attaching a DGN File as an Underlay)
o (Using Autodesk Seek )
o (Using Content Explorer )
o (Inserting OLE Objects )
o (Attaching Hyperlinks )
o (Using the Geographic Location Settings )
o (Setting the Geographic Location )
o (Editing the Geographic Location )
o (Reorienting the Geographic Marker )
o (Changing the Latitude or Longitude of the Geographic Marker)
o (Changing the Current Map View)
o (Marking Geographic Positions)
o (Hiding and Displaying the Geographic Marker)
o (Removing a Location)
o (Capturing and Plotting Map Data)
o (Adjusting the Appearance of Map Data)
บทที่ 19 AutoCAD Utilities)
o (Removing Unused Items)
o (Checking the Drawing for Errors)
o (Changing the Display Order)
o (Importing Files from Other Programs)
o (Using the Drawing Recovery Manager)
o (Recovering Damaged Drawings)
o (Converting Drawing Files)
o (Monitoring System Variables)
บทที่ 20 Command Customization)
o (Introducing the Action Recorder)
o (Using Existing Action Macros)
o (Creating Simple Action Macros)
o (Editing Action Macros)
o (Sharing Action Macros)
o (Creating and Editing Complex Action Macros)
o (Controlling Action Macro (Dialog Settings)
o (Creating Command Aliases)
o (Customizing the AutoCorrect List)
o (Customizing the Synonym List)
บทที่ 21 3D Basics)
o (Introducing 3D Concepts)
o (Introducing the 3D Workspace)
o (Using the ViewCube to (View 3D Models)
o (Using 3D Orbit to (View 3D Models)
o (Using 3D View Presets to (View 3D Models)
o (Using SteeringWheels to (View 3D Models)
o (Using 3D Object Snap)
o (Understanding Visual Styles)
o (Understanding 3D Coordinate Systems)
o (Understanding Dynamic UCS)
o (Manipulating the User Coordinate System)
บทที่ 22 Creating 3D Objects)
o (Creating a Solid Box)
o (Creating a Solid Cylinder)
o (Creating a Solid Cone)
o (Creating a Solid Sphere)
o (Creating a Solid Pyramid)
o (Creating a Solid Wedge)
o (Creating a Solid Torus)
o (Creating 3D Objects by Extruding 2D Objects)
o (Creating 3D Objects by Revolving 2D Objects)
o (Creating 3D Objects by Lofting 2D Objects)
o (Creating 3D Objects by Sweeping 2D Objects)
o (Creating 3D Objects Using Polysolid)
o (Creating 3D Objects Using Presspull)
o (Creating a 3D Mesh Box)
o (Creating a 3D Mesh Cone)
o (Creating a 3D Mesh Cylinder)
o (Creating a 3D Mesh Pyramid)
o (Creating a 3D Mesh Sphere)
o (Creating a 3D Mesh Wedge)
o (Creating a 3D Mesh Torus)
o (Creating a 3D Revolved Mesh)
o (Creating a 3D Edge Mesh)
o (Creating a 3D Ruled Mesh)
o (Creating a 3D Tabulated Mesh)
o (Controlling Mesh Primitive Options)
o (Creating a 3D Helix)
o (Creating a 3D Polyline)
บทที่ 23 Modifying 3D Mesh Objects)
o (Introducing Mesh Editing)
o (Converting Objects into (Meshes)
o (Smoothing More)
o (Smoothing Less)
o (Refining a Mesh)
o (Adding a Crease)
o (Removing a Crease)
o (Controlling Mesh Tessellation Options)
o (Splitting a Mesh Face)
o (Extruding a Mesh Face)
o (Merging Mesh Faces)
o (Creating a Hole in a Mesh)
o (Closing a Hole in a Mesh)
o (Collapsing a Face or Edge)
o (Spinning a Triangle Face)
o (Converting a Mesh to (a Solid)
o (Converting a Mesh to (a Surface)
o (Deforming a Mesh)
บทที่ 24 Working with Surface Objects)
o (Introducing Surface Modeling)
o (Creating a Network Surface)
o (Creating a Lofted Surface)
o (Creating a Swept Surface)
o (Creating a Planar Surface)
o (Creating an Extruded Surface)
o (Creating a Revolved Surface)
o (Creating a Blend Surface)
o (Creating a Patch Surface)
o (Creating an Offset Surface)
o (Filleting a Surface)
o (Trimming a Surface)
o (Untrimming a Surface)
o (Extending a Surface)
o (Sculpting a Surface)
o (Converting a Surface into (a NURBS Surface)
o (Editing Control Vertices on a NURBS Surface)
o (Displaying and Hiding Control Vertices on NURBS Surfaces)
o (Rebuilding Control Vertices)
o (Adding Control Vertices)
o (Removing Control Vertices)
o (Extracting Isolines)
o (Projecting Curves onto (a Surface)
o (Performing Surface Continuity Analysis)
o (Performing Surface Curvature Analysis)
o (Performing Draft Analysis)
บทที่ 25 Working with Point Clouds)
o (Introducing Point Clouds)
o (Attaching a Point Cloud)
o (Controlling the Size of Points and Level of Detail)
o (Using Colorization to (Help Visualize Point Clouds)
o (Viewing Point Clouds with Various Lighting Effects)
o (Cropping Point Clouds)
o (Creating Geometry Using Point Clouds)
o (Extracting Geometry from Point Clouds)
o (Controlling the Transparency of Point Clouds)
o (Using the Point Cloud Manager)
บทที่ 26 Modifying 3D Objects)
o (Using Gizmos )
o (Using Object Culling)
o (Mirroring Objects in 3D )
o (Moving Objects in 3D )
o (Aligning Objects in 3D)
o (Rotating Objects in 3D)
o (Creating a 3D Rectangular Array)
o (Creating a Stepped 3D Rectangular Array)
o (Creating a 3D Polar Array)
o (Creating a Stepped 3D Polar Array)
o (Creating a 3D Path Array)
o (Scaling Objects in 3D)
o (Editing Solid Primitives)
o (Editing 3D Subobjects)
o (Creating Composite Solids Using Boolean Operations )
o (Creating a Composite Solid Using Boolean Union)
o (Creating a Composite Solid Using Boolean Subtract)
o (Creating a Composite Solid Using Boolean Intersect)
o (Adding a Chamfer to (a Solid)
o (Adding a Fillet to (a Solid)
o (Chamfering Edges of a Solid)
o (Filleting Edges of a Solid)
o (Editing Subobjects Within Composite Solids)
o (Extracting Edges from 3D Objects)
o (Editing Edges of a Solid by Imprinting Onto (a Solid)
o (Editing Edges of a Solid by Changing the Edge Color)
o (Editing Edges of a Solid by Copying Edges)
o (Editing Faces of a Solid by Extruding Faces)
o (Editing Faces of a Solid by Tapering Faces)
o (Editing Faces of a Solid by Moving Faces)
o (Editing Faces of a Solid by Copying Faces)
o (Editing Faces of a Solid by Offsetting Faces)
o (Editing Faces of a Solid by Deleting Faces )
o (Editing Faces of a Solid by Rotating Faces )
o (Editing Faces of a Solid by Changing the Color)
o (Separating Solids )
o (Cleaning Solids)
o (Shelling Solids)
o (Checking the Validity of Solids)
o (Checking Solids for Interference )
o (Slicing Solids )
o (Creating a Solid by Thickening a Surface )
o (Creating Curves by Offsetting Edges)
o (Creating Sections Using Section Objects)
o (Creating Jogged Section Planes)
o (Creating and Updating Cross Sections)
o (Creating Elevations Using Section Planes)
o (Controlling Section Settings)
o (Creating a 2D Representation of a 3D Object )
o (Creating Orthographic Views with Solid View )
o (Adjusting Orthographic Views with Solid Drawing)
o (Adding 2D Profile Views with Solid Profile)
บทที่ 27 Model Documentation)
o (Creating Drawings from 3D Models )
o (Creating a Base View )
o (Creating a Base View of a Model Created in Inventor )
o (Creating a Base View in a Drawing with Multiple Parts )
o (Creating Projected Views )
o (Editing Drawing Views )
o (Creating Section Views)
o (Creating a Full Section View)
o (Creating a Half Section View)
o (Creating an Offset Section View)
o (Creating an Aligned Section View )
o (Creating a Section View from an Object)
o (Creating Cross-Section Views )
o (Changing the Hatch Pattern of a Component in a Section View)
o (Editing Section Views )
o (Modifying the Cutting Plane )
o (Modifying a Section Line Identifier )
o (Modifying the Section View Label)
o (Excluding Components from Drawing Views)
o (Creating Detail Views)
o (Creating a Circular Detail View)
o (Creating a Rectangular Detail View)
o (Modifying Detail Views)
o (Editing the Detail View Boundary)
o (Modifying a Detail View Identifier)
o (Modifying the Detail View Label)
o (Constraining Drawing Views to (Model Geometry)
o (Controlling the Section View Style)
o (Controlling the Detail View Style )
o (Setting the Drafting Standards for Drawing Views)
o (Updating Drawing Views)
o (Monitoring Drawing View Annotations)
บทที่ 28 Collaborating with Others)
o (Exporting to (PDF)
o (Sending Models to (a 3D Print Service)
o (Sending Electronic Transmittal Sets)
o (Exporting to (DWF)
o (Exporting a Model to (a 3D DWF File)
o (Working with Marked-up DWF Files)
o (Using the Layer Translator)
o (Configuring Drawing Standards)
o (Checking for Standards Violations)
บทที่ 29 Rendering)
o (Introducing Rendering in AutoCAD)
o (Working with Lights )
o (Placing a Point Light)
o (Placing a Spot Light )
o (Placing a Distant Light )
o (Placing a Web Light)
o (Working with Sunlight )
o (Controlling the Sky Background and Illumination )
o (Using Luminaire Objects )
o (Controlling the Location and Properties of Lights )
o (Working with Materials )
o (Applying Materials to (Objects and Faces)
o (Creating and Modifying Materials )
o (Using Texture Maps )
o (Working with Procedural Maps )
o (Creating Your Own Materials )
o (Saving Materials to (a User Library )
o (Adjusting Material Mapping)
o (Creating a Rendering )
o (Setting the Render Destination )
o (Setting the Render Output Resolution)
o (Creating Render Presets)
o (Controlling the Rendering Environment )
o (Placing Cameras and Creating Views)
o (Adding a Background to (a View)
o (Saving and Redisplaying Rendered Images)
o (Rendering in the Cloud)
o (Understanding the Render Gallery)
o (Creating Walkthroughs and Flythroughs)