1: Introduction to Autodesk 3ds Max Design 2016
2: Primitive Objects-I
3: Primitive Objects-II
4: Workig with Splines-I
5: Working with Splines-II
6: Lofting, Twisting, and Deforming Objects
7: Material Editor: Creating Materials
8: Material Editor: Texture Maps-I
9: Material Editor: Texture Maps-II
10: Material Editor: Controlling Texture Maps
11: Material Editor: Miscellaneous Materials
12: Interior Lighting-I
13: Interior Lighting-II
14: Animation Basics
15: Complex Animation
16: Rendering
17: Creating Walkthrough
Project 1
Project 2
Project 3
Project 4
Project 5
2: Primitive Objects-I
3: Primitive Objects-II
4: Workig with Splines-I
5: Working with Splines-II
6: Lofting, Twisting, and Deforming Objects
7: Material Editor: Creating Materials
8: Material Editor: Texture Maps-I
9: Material Editor: Texture Maps-II
10: Material Editor: Controlling Texture Maps
11: Material Editor: Miscellaneous Materials
12: Interior Lighting-I
13: Interior Lighting-II
14: Animation Basics
15: Complex Animation
16: Rendering
17: Creating Walkthrough
Project 1
Project 2
Project 3
Project 4
Project 5